Well, in the rant section, there's a post of a newbie ranting about his boot. The post really highlighted his lack of understandings of basics allegiance concepts and he's someone no commander would want on his team. In this post, he said he would never fly for the commander again.
Although an @alleg booted him and not the comm, comm booting idiots happens often.
When stupid people gets booted, they usually avoid flying for the comm who booted them. Comms who boots a lot scares stupid people.
Then, there are comms who will say GJ to someone who dropped a probe and won't boot when he mess up. It's obviously not a bad thing to thank someone for probing or trying to be usefull and can even make them probe even more. The point is: People who can just probe useless sectors will love that kind of comm.
What I notice are less skilled people joining comms who are more forgiving(Cause they love them) and always trying to play against the "boot happy comm"(to get a revenge they aren't skilled enough to achieve).
Also, booting is a problem in the game where they happen. Booting can really help a team to win(replace the most useless persons by new ones).
Reading this newbie's rant just made me realize how much easier commanding would be if I just ended up booting everyone who does more mistakes than the average. Not only booting him allowed someone usefull to take his place, but when the newbie will ever wanna play and that this comm will command, the newbie will cause troubles on the enemy side. Booting is a win-win situation...
I don't think it's a problem that can be fixed without rules that would create more troubles than what they would solve, but I'm wondering if anyone else see it this way.
Booting is kinda unfair?
I find that you get two types of comms.
One who boots more often and is more likely to "stack".
And comms who dont boot often and try to keep the "stack" under control.
I also find that the best games are when both comms are from the same category.
I suppose it can be seen as a win/win situation of booting the bad players but for the comms more likely to boot they are more likely to not accept that player again whereas the nice forgiving comms would accept the player.
One who boots more often and is more likely to "stack".
And comms who dont boot often and try to keep the "stack" under control.
I also find that the best games are when both comms are from the same category.
I suppose it can be seen as a win/win situation of booting the bad players but for the comms more likely to boot they are more likely to not accept that player again whereas the nice forgiving comms would accept the player.
Vly I think this consequence of booting you brought up is true, but it's not the problem. Imagine if all the newbies (and the voobs and vets) have no memory when it comes to booting or compliments. Then everyone would try to join teams "normally", but then the same comms who are boot happy are still boot happy, so if a game goes on for a while, the comm will eventually boot roughly the same pilots and the same effect will take place. So I think newbies preferring/disliking due to compliments/boots simply makes the convergence to the inevitable quicker.
Therefore I think this matter is still totally within the commanders' hands, perhaps this is another trait you look at when you decide whether or not you want to go up against a certain commander.
Hope I'm making sense /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
Therefore I think this matter is still totally within the commanders' hands, perhaps this is another trait you look at when you decide whether or not you want to go up against a certain commander.
Hope I'm making sense /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />

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FingerBang
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CronoDroid
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What Vly is saying is that there's almost no reason not to boot idiots because then you might get better players on your team afterwards as well as removing the crap that is dragging your team down.
Which might lead to boot rampages (ie booting everyone on your team who isn't performing very well), or rather there's no punishment for booting someone who is ranked higher than (4) and is $#@!ing up, as long as you're not boot resigning.
I think anyway. Personally I don't like booting people because I'm willing to give (most) people a chance, repeated offenders usually exempt. *coff*tigerfish*coff*
Which might lead to boot rampages (ie booting everyone on your team who isn't performing very well), or rather there's no punishment for booting someone who is ranked higher than (4) and is $#@!ing up, as long as you're not boot resigning.
I think anyway. Personally I don't like booting people because I'm willing to give (most) people a chance, repeated offenders usually exempt. *coff*tigerfish*coff*
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privateerm
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One learning curve in this game that has nothing to do with the actual gameplay is the teamwork curve.
I can remember getting booted as a noob++(noob +1 or so) and being ferious. I thought I was doing what I was supposed to and win the game like I would in any other computer game, by myself. I'm sure half the boots out there are for players who have just not adapted to not being the hero the same way they do in other computer games that involve no teamwork.
Mind you, players are after all human(most of them /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> ), so some of those vengeful boots after loosing a tech base because players were not on D can be dishearting. Players need time to get to know how the commander signals his intentions and how to read the chat and interpet what is most important. So, yes, building ingame intuition takes time and takes learning the interface.
I hope noobs take time to stay. Allegiance IS a great game.
I can remember getting booted as a noob++(noob +1 or so) and being ferious. I thought I was doing what I was supposed to and win the game like I would in any other computer game, by myself. I'm sure half the boots out there are for players who have just not adapted to not being the hero the same way they do in other computer games that involve no teamwork.
Mind you, players are after all human(most of them /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> ), so some of those vengeful boots after loosing a tech base because players were not on D can be dishearting. Players need time to get to know how the commander signals his intentions and how to read the chat and interpet what is most important. So, yes, building ingame intuition takes time and takes learning the interface.
I hope noobs take time to stay. Allegiance IS a great game.
Blah blah blah blah (breath) blah blah blah blah (breath) oh, what was this thread about again......
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quackdamnyou
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There are no useless sectors. Bad example /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />Vlymoxyd wrote:QUOTE (Vlymoxyd @ May 22 2008, 10:33 AM) The point is: People who can just probe useless sectors will love that kind of comm.
QUOTE Reading this newbie's rant just made me realize how much easier commanding would be if I just ended up booting everyone who does more mistakes than the average. Not only booting him allowed someone usefull to take his place, but when the newbie will ever wanna play and that this comm will command, the newbie will cause troubles on the enemy side.[/quote]
Not without being mauled by care bears.
I am one of those comms who doesn't boot lightly and makes friends with pilots other commanders would rather avoid. I love winning games with those under-rated players. Because their respect is a valuable tool.

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Sindertone
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