Map Texture Size

A place to discuss user-created Allegiance 3D models, textures, images, and other visual ingame content.
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Icemansab
Posts: 87
Joined: Fri Jul 08, 2005 7:00 am
Location: Florida, USA
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Post by Icemansab »

What is it, and what is the difference between:

256
512
1024
2048


And which reduces lag / reduces frame jumpiness.
Dogbones
Posts: 2721
Joined: Mon Nov 24, 2003 8:00 am
Location: Virginia

Post by Dogbones »

It is the number of pixels in the image which is used (mapped onto) the 2d and 3d textures.

I'd stick with 256 unless you have a fairly powerful system with a good graphics card and you care if the ships, bases, and rocks look a little better when you are zoomed in. You'll need to download the higher resolution graphics in any event to see any difference with anything higher than 256.

256 will be the easiest for your system to process.

256 is really 256x256 and 512 is 512x512, etc.
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Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

GT, effix and pheonix all come with 512x512 textures standard. So even with default alleg you get some visual benefit by using 512 texture settings.
mesial
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Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

Sorry the site is down, Ice. I have your FTP folder and contents. It was last saved on 4/12/08. I'm working on getting the site back up. Just having a problem directing the DNS. If there is something in there that you are looking for, PM me.
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Icemansab
Posts: 87
Joined: Fri Jul 08, 2005 7:00 am
Location: Florida, USA
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Post by Icemansab »

Thank you mes, I was wondering why I couldn't access it.
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