Translucency Experiments

A place to discuss user-created Allegiance 3D models, textures, images, and other visual ingame content.
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Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

I finally got around to playing with the translucency flag for textures in mdlThing. For those that are unfamiliar, this setting will cause black areas of a texture to be rendered fully transparent. After finally straightening out my lan server to run the tests, here's the first round of pic's:

http://img230.imageshack.us/img230/170/nebtest1avp7.jpg
http://i42.photobucket.com/albums/e313/Adaven/NebTest1d.jpg
http://i42.photobucket.com/albums/e313/Adaven/Nebtest1b.jpg

The goal was to try and make something that might resemble a nebula by using texture pixels as interstellar particles. The model was a jumble of intersecting planes to give a better sense of depth, and the texture was a 512x512 blue/green gradient with random black pixels added. Admittedly these first results look more like confetti, but I'm thinking that if I can further reduce the apparent texture pixel size (via object scaling and better texture mapping) so that it is much smaller than the average monitor pixel, then the results will be more fuzzy.

This same basic principle could very easily be used to create large fields of non-collisional debris for a 'battle-scarred' look.

Something interesting I ran across: In fully transparent regions, there would usually be very thin lines of color outlining the individual texture pixels, you can see it better in the last picture. Might be a good look for DEB style shields.

There are probably some cool looking weapons somewhere in this as well.

<edit> bah, I can't find a host that will take high-res screenshots
Last edited by Adaven on Sat Apr 19, 2008 12:48 pm, edited 1 time in total.
wizard58
Posts: 186
Joined: Sat Dec 03, 2005 8:00 am
Location: Romania

Post by wizard58 »

O ya if u can make nebulae that will be uber cool , but i wonder how will they affect game play , i mean nebula's should have some random effects as neutralize cloak, shields or sensors , a nebulae with those kind of effects will be nice .
Say u have 10% hull u hide in a nebula till the enemy gets bored or u can hide and rip /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />.
But it will be probably to much work involved for the dev team to actually get those king of nebual implemented
Image
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

i thought of doing something similar for a ship i never made.

it was going to be a large carrier capship which was hollow, and at the front there would have been an "energy shield" which would let friendlies through but not enemies, which would work something like

Code: Select all

   | | |
  <| | |
   | | |
   | | |
   | | | >
   | | |
   A   B
the line above the A is the entrance area for door 1, the line above B is the entrance for door 2
> is the exit for door 1
< is the exit for door 2

the middle line is a thin CVH box and also where the model has a thin box where the texture something like
XXXXXXXX
XXXXXXXX
XXXXXXXX
XXXXXXXX

on a black (transparent) background

so from the players point of view, ther would be a see-through energy wall that they can fly through, but the enemy can't
(i actually thought of using a similar texture for the laser nan in capcore, but decided to stick to something more similar to the normal laser texture).

the debris is a cool idea though

one use for those things once yo get them looking good would be radioactive gas areas. they would be probes which shoot quite fast but do not very much damage, their range would be their radius, so if you fly through them, then you would take damage. could be something good for a racecore with weapons too
Last edited by madpeople on Sat Apr 19, 2008 1:37 pm, edited 1 time in total.
Vlymoxyd
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Location: Québec, Canada
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Post by Vlymoxyd »

If a nebula works like an asteroid, you'll be completely invisible(to the enemy) when you travel in one.
"Désolé pour les skieurs, moi je veux voir mes fleurs!"
-German teacher

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http://www.steelfury.org/
Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

Definitely needs testing.

For instance is line of sight based off of .mdl or .cvh?

Also, does the the "phantom" flag on the map maker's rock properties affect this?
Last edited by Adaven on Sat Apr 19, 2008 2:46 pm, edited 1 time in total.
Orion
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Post by Orion »

Very cool, but not nearly fluffy enough for nebulas /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
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parcival
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Joined: Tue May 03, 2005 7:00 am
Location: Greece

Post by parcival »

Nice! It has potential to become something to be used in so many things!
ImageImageImageImageImageImage
" There is good in everyone. You just need the eyes for it. "
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