Grimmwolf_GB wrote:QUOTE (Grimmwolf_GB @ Sep 8 2006, 03:38 PM) ...After a while, the ELO ranks should be stable though, because in the end that's what we want: even games were teams really have the same chance of winning (skill wise).
I thought that's exactly what I was saying, the elo ranks will stabilize because the system will balance teams, giving every team an even chance of winning.
But let me try and explain it again (I'm probably wrong, but I can't see where I'm wrong). If the system really gives a 50/50 chance of winning, if I'm an intermediate, I'm going to win 50% of my games and lose 50% of my games. If I'm a veteran, I'll win 50% of my games and lose 50% of my games. In both cases the balancing system does its job, but in both cases, the rank stays the same.
I do understand that theoretically over a long period of time, the various elo points awarded for the minute differences in team elo might provide an accurate rank. But I can't visualize that. If I'm the worst player in allegiance, I'm still going to win around 50% of my games and lose around 50% of my games. If I'm the best player in allegiance, the exact same thing should happen, shouldn't it? Which is to say, there is little or no change in rank.
What am I missing here?
[Edit: Oh, and yes, mcwarren, although I'm not a statistician, I kind of like that points allocation table]