Failed to connect to server (believed to be a new problem
There are no symptoms indicationg, that the install would be broken, but give it a shot. What really bugs me, now that I gave it a second look, is that you get better and shorter route to GPZ (European) server than to Planet (US) or Stripe (Canadian). I'll look around for any news on broken infrastructure in the US.
Dude ogo, WTF.
I used to play with double those hop times.
It's Norton. It doesn't matter whether or not they advertise a firewall feature. If Norton is installed on Vista, it does not allow Alleg through.
Now stop messing up your Alleg install and uninstall Norton.
Hell, do a System Restore rollback to repair all the damage you did to your system.
I used to play with double those hop times.
It's Norton. It doesn't matter whether or not they advertise a firewall feature. If Norton is installed on Vista, it does not allow Alleg through.
Now stop messing up your Alleg install and uninstall Norton.
Hell, do a System Restore rollback to repair all the damage you did to your system.
That's what I said earlier...ImmortalZ wrote:QUOTE (ImmortalZ @ Apr 7 2008, 06:48 PM) Dude ogo, WTF.
I used to play with double those hop times.
It's Norton. It doesn't matter whether or not they advertise a firewall feature. If Norton is installed on Vista, it does not allow Alleg through.
Now stop messing up your Alleg install and uninstall Norton.
Hell, do a System Restore rollback to repair all the damage you did to your system.
ogorass wrote:QUOTE (ogorass @ Apr 7 2008, 07:40 AM) This is utter BS. Ignore that post yangx. Router will block Alleg only if explicitly told to block specific ports. Otherwise there will be no problem with it. Unless you changed some advanced settings on your router, this is definently not the issue (if you would be able to meddle with those, you would know how to undo it, wouldn't you?).
Dragon, please stop posting without a clue.
Ogor i only say from experince, I own a belkin, it has a built in firewall that basicly block all but the MOST used ports, for basic internet.
now unless you are using a non-firewall based enthernet connection hub, like netgear's EN 104 th
you must forward the ports, on my belkin you can DMZ one computer and opens ALL ports to that computer but that makes it easer for hackers.
it suggested to find the ports the program is using and open them.
and Ogorass it not BS because almost all microsoft games have problems like this. (and nomader what you say the base program was made by microsoft.)
As I said earlier, you don't seem to know what you are posting about. Port forwarding and port blocking are two different things. Port forwarding is NAT related and is NOT required to play this game as of R4. Port blocking is a security feautre that disallows inbound traffic through certain ports. Also, most routers have a built-in allowance rule for Microsoft Gaming Zone that is enabled by default, that is what Allegiance uses for connectivity. Your case is an exception, not a rule.
Setting up a DMZ is generally a very bad idea, unless you know very very well what are you doing and why are you doing it. There is no need for that in home application of any router.
Setting up a DMZ is generally a very bad idea, unless you know very very well what are you doing and why are you doing it. There is no need for that in home application of any router.
QUOTE The need to forward the packets that come to the router's forwarded port as well as the need to rewrite them so that the machine to which the port is forwarded can reply to the original source address, which in turn leads to the inability of the destination (private) machine to see the actual originator of the forwarded packets, and instead see them as if originating from the router
Only one networked machine can use one forwarded port at one time
Traditional port forwarding allows the entire world access to the forwarded port, reducing network security slightly[/quote]
QUOTE MSN Game Zone
(Watch Out! Opens a wide port range!)
IN TCP 6667
IN TCP 28800 - 29000
for DX play also open these ports:
IN TCP 47624
IN TCP 2300 - 2400
IN UDP 2300 - 2400[/quote]
just try it if it don't work it don't work.
Only one networked machine can use one forwarded port at one time
Traditional port forwarding allows the entire world access to the forwarded port, reducing network security slightly[/quote]
QUOTE MSN Game Zone
(Watch Out! Opens a wide port range!)
IN TCP 6667
IN TCP 28800 - 29000
for DX play also open these ports:
IN TCP 47624
IN TCP 2300 - 2400
IN UDP 2300 - 2400[/quote]
just try it if it don't work it don't work.
Last edited by RenScorch on Tue Apr 08, 2008 2:39 pm, edited 1 time in total.
Once again:
QUOTE now unless you are using a non-firewall based enthernet connection hub, like netgear's EN 104 th
you must forward the ports, on my belkin you can DMZ one computer and opens ALL ports to that computer but that makes it easer for hackers.
it suggested to find the ports the program is using and open them.[/quote]
Again: you don't have to forward any ports to play Allegiance. This is only nescessary for applications that have problems with NAT (Network Address Translation) structures. As of R4 (Release 4) Allegiance is able to handle clients behind NAT.
QUOTE and Ogorass it not BS because almost all microsoft games have problems like this. (and nomader what you say the base program was made by microsoft.)[/quote]
I haven't said that it wasnt MS made. Hell, I even stated something to the opposite effect. Again, you have problems with connectivity with MS made games, because your router blocks MSN Zone ports by default (or at least you claim it to do so).
I think that should quinch your thirst for knowledge. If you decide to try to push your not very clear ideas any further in this thread, don't be surprised if your posts disappear.
Regards,
ogo
As I said, this is an exception from the general rule, which is to have a built in allowance rule for MSN Gaming Zone.TrueDragonBlue wrote:QUOTE (TrueDragonBlue @ Apr 7 2008, 11:49 PM) Ogor i only say from experince, I own a belkin, it has a built in firewall that basicly block all but the MOST used ports, for basic internet.
QUOTE now unless you are using a non-firewall based enthernet connection hub, like netgear's EN 104 th
you must forward the ports, on my belkin you can DMZ one computer and opens ALL ports to that computer but that makes it easer for hackers.
it suggested to find the ports the program is using and open them.[/quote]
Again: you don't have to forward any ports to play Allegiance. This is only nescessary for applications that have problems with NAT (Network Address Translation) structures. As of R4 (Release 4) Allegiance is able to handle clients behind NAT.
QUOTE and Ogorass it not BS because almost all microsoft games have problems like this. (and nomader what you say the base program was made by microsoft.)[/quote]
I haven't said that it wasnt MS made. Hell, I even stated something to the opposite effect. Again, you have problems with connectivity with MS made games, because your router blocks MSN Zone ports by default (or at least you claim it to do so).
I have played from behind numerous routers (D-Links, Drytecs and Liknsyses) and didn't have to alter any settings since R4 was released (previously, there was need for port forwarding rules to be placed).TrueDragonBlue wrote:QUOTE (TrueDragonBlue @ Apr 8 2008, 04:37 PM) just try it if it don't work it don't work.
I think that should quinch your thirst for knowledge. If you decide to try to push your not very clear ideas any further in this thread, don't be surprised if your posts disappear.
Regards,
ogo



