How would a win condition work in wich not only all bases, but all remaining enemy units must be destroyed before the game is won?
ie, the last base is destroyed but enemy ships still exist that must be destroyed to win.
In a close game it may lead to a final showdown in wich all bases are destroyed and the remaining ships must destroy all of the other team.
Also, in an HTT game, it allows the team to attempt a final recap.
There are a few problems that may happen with this... such as a few people hiding off in a sector border and no one finding them for 5 hours.
In that case it may be a good idea to make all ships visible to everyone once there bases have been killed.
New win condition?
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CronoDroid
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That would be better.CronoDroid wrote:QUOTE (CronoDroid @ Mar 13 2008, 02:19 PM) Make this like conquest only if a team has techcons and endgame ships left they don't lose.
You mean like if ships are active that are capable of winning the game you can keep going?
A few times ive seen a situation where two bombers are attacking the others last base at the same time, whoever kills it first wins lol.
A timer would be good too, otherwise the game could last for hours with someone hiding and then going AFK.
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takingarms1
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One idea I always thought about was a core or game type based on capital ships, where each side gets a fleet and the win condition is destroying the other team's fleet. The caps would be mostly drone, with medium and light class player-controlled ships that carry the anti-cap weapons. The commander could order the cap drones all around the map, wherever it made sense. There could be a few different types with different types of abilities and upgrades. You could have the "tech base" equivalent cap (science vessel or cruiser?), the "garrison" equivalent could be a big carrier, maybe a mining ship that miners could dock at, and maybe another big ship designed to build/repair other ships (the "drydock"). The cap drones could have turrets and such for hilarity. Bombers, instead of blowing up outposts, could blow up capital ships. Etc.
I'm sure I'll never have time to put something like that together, though.
I'm sure I'll never have time to put something like that together, though.
"You give my regards to St. Peter. Or, whoever has his job, but in hell!"
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TA, that requires stupendously massive code changes though
Last edited by Andon on Thu Mar 13, 2008 9:39 pm, edited 1 time in total.



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blackeagle0001
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I've always thought that the game ends far to abruptly after a side wins. It's like "That's gonna be a nice expl... oh, we've won..." You're just missing the real end of the game. Besides that it makes no sense that you can win while your own final base is about to be shredded. It would make sense for such a game to end in a draw. So I'd say it's a good idea to implement an optional count-down after a team has been "exterminated". The length of the countdown would have to be set from the options screen ofcourse.