New win condition?

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Weylin
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Post by Weylin »

How would a win condition work in wich not only all bases, but all remaining enemy units must be destroyed before the game is won?

ie, the last base is destroyed but enemy ships still exist that must be destroyed to win.

In a close game it may lead to a final showdown in wich all bases are destroyed and the remaining ships must destroy all of the other team.

Also, in an HTT game, it allows the team to attempt a final recap.


There are a few problems that may happen with this... such as a few people hiding off in a sector border and no one finding them for 5 hours.

In that case it may be a good idea to make all ships visible to everyone once there bases have been killed.
Psychosis
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Post by Psychosis »

hmm, possible, but the all ships visible thing might be a tad tricky.

also do you REALLY REALLY want to hunt every ship down? how about a timer after the last base blows.
CronoDroid
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Post by CronoDroid »

Make this like conquest only if a team has techcons and endgame ships left they don't lose.
Weylin
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Post by Weylin »

CronoDroid wrote:QUOTE (CronoDroid @ Mar 13 2008, 02:19 PM) Make this like conquest only if a team has techcons and endgame ships left they don't lose.
That would be better.

You mean like if ships are active that are capable of winning the game you can keep going?

A few times ive seen a situation where two bombers are attacking the others last base at the same time, whoever kills it first wins lol.
Cadillac
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Post by Cadillac »

A timer would be good too, otherwise the game could last for hours with someone hiding and then going AFK.
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takingarms1
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Post by takingarms1 »

One idea I always thought about was a core or game type based on capital ships, where each side gets a fleet and the win condition is destroying the other team's fleet. The caps would be mostly drone, with medium and light class player-controlled ships that carry the anti-cap weapons. The commander could order the cap drones all around the map, wherever it made sense. There could be a few different types with different types of abilities and upgrades. You could have the "tech base" equivalent cap (science vessel or cruiser?), the "garrison" equivalent could be a big carrier, maybe a mining ship that miners could dock at, and maybe another big ship designed to build/repair other ships (the "drydock"). The cap drones could have turrets and such for hilarity. Bombers, instead of blowing up outposts, could blow up capital ships. Etc.

I'm sure I'll never have time to put something like that together, though.
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Andon
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Post by Andon »

TA, that requires stupendously massive code changes though
Last edited by Andon on Thu Mar 13, 2008 9:39 pm, edited 1 time in total.
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blackeagle0001
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Post by blackeagle0001 »

Right now im working on a capital based core, but its moving slowly. It plays like allegiance, just with caps.
Andon
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Post by Andon »

You should scale down bases and ships so that you can have them reasonably sized for the sector
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Virex
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Post by Virex »

I've always thought that the game ends far to abruptly after a side wins. It's like "That's gonna be a nice expl... oh, we've won..." You're just missing the real end of the game. Besides that it makes no sense that you can win while your own final base is about to be shredded. It would make sense for such a game to end in a draw. So I'd say it's a good idea to implement an optional count-down after a team has been "exterminated". The length of the countdown would have to be set from the options screen ofcourse.
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