The question is whether the AI is good enough to make this a challenge.
I mean... pushing, avoiding to dodge pushes, crossnanning, dodging proxes, laying proxes, dodging bullets, turrets, turrets targeting sequence, avoiding to ram the target, base approaching for HTTs, ...
New game mode for Allegiance!
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badpazzword
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badpazzword
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Prox owns semibrainlessness.
I know too well /doh.gif" style="vertical-align:middle" emoid=":doh:" border="0" alt="doh.gif" />
I know too well /doh.gif" style="vertical-align:middle" emoid=":doh:" border="0" alt="doh.gif" />
Last edited by badpazzword on Thu Mar 06, 2008 10:53 pm, edited 1 time in total.
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Supramence
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I don't think so; I would like to see this new game mode as something intense and fast-paced, because that is what we like these days, right? Imagine: You and your fellow wingmen spraying showers Gattling Gun bullets at enemy craft... When the next wave arrives, the team quickly utilises boosters to get home and refit their ships. The commander makes a few investments before rushing his ship out of the Garrison to push back the bloodthirsty wave of drones.Weylin wrote:QUOTE (Weylin @ Mar 6 2008, 12:30 PM) each could have a listed cooldown time to allow the team to regroup and get there thoughts together to come up with a plan for the next wave.
"I can duel and dogfight. I'd like to have a role as a dogfighter, but I can't command well though." 
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Supramence
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Yes, that is a great idea! Never thought of that!
By the way, Noir's attack drones do not have any scan range (the value of their scan is 0 in the ICE). We're gonna have to increase that scan range to a decent value AND give the attack drone AI the lust for dueling. >=)
By the way, Noir's attack drones do not have any scan range (the value of their scan is 0 in the ICE). We're gonna have to increase that scan range to a decent value AND give the attack drone AI the lust for dueling. >=)
"I can duel and dogfight. I'd like to have a role as a dogfighter, but I can't command well though." 
Actually the drones are very good at dodging/slowing down for prox, AI doesn't get distracted and not notice them in the heat of battle.Badp wrote:QUOTE (Badp @ Mar 6 2008, 06:53 PM) Prox owns semibrainlessness.
I know too well /doh.gif" style="vertical-align:middle" emoid=":doh:" border="0" alt="doh.gif" />
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Supramence
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