Zone Game #12

Tactical advice, How-to, Post-mortem, etc.
Tumbleweed
Posts: 40
Joined: Wed Nov 07, 2007 2:47 am
Location: Halifax, NS, Canada

Post by Tumbleweed »

How speedey ruined my plan - i was (sadly - and i need a mic) in charge of miner D, speedey was nan for first 25 minutes, then turreted my hvy scout on miner D, he decided he was bored and ejected, returned to base, and the miner my half of delta was in charge of died about 20 seconds later as I was scrambling to put the pieces back together. I did nothing but laugh my ass off when evin wouldnt let him turret. And you should have booted him on the first rip. note to self: make sure all your pilots are on TS, that you have a mic, and you're wing doesnt depend on retards to stay afloat. Props to sushi and his wing of miner D, and white owl/scorpion for picking up speedey's slack as best as possible - Nice try Guys!
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madpeople
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Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

Evincar wrote:QUOTE (Evincar @ Feb 24 2008, 02:35 AM) kept joining my turret even though we told him to $#@! off several times.
next time let him on and un-mount his turret,if he ejects then rips to you, get him booted
Last edited by madpeople on Sun Feb 24, 2008 11:55 am, edited 1 time in total.
TheVoid37
Posts: 1416
Joined: Mon Nov 28, 2005 8:00 am
Location: Orlando, FL.

Post by TheVoid37 »

The map hugely favored giga oh well, we did what we could and in hind sight going tac on our side would have been better, but I went SY before I knew the other bios team wasn't able to go tac.

We had lg3 and sky3 caps but no one would support them that simple. Here is the thing, we lost because of lack of team work, which hurts us even more since we were already behind because of map. This is completely my fault, I should have done what I needed to do to get my team rolling in the direction that was laid out, but I tend to steer away from booting in zone games as its a community event.

Lets see:

I am initially greated in this game by showgun/shotgun something polling our team on TS to see if they wanted me to command and quite incitefully implying I shouldn't be commander until I basically told him this was how it was arranged.

Initially I asked for no miner attack off the bat, what did I ask for, ppl to scout the map so we could ensure to grab the right choke points on an unknown map, I asked for nothing but con D and initial scouting. Now if you were doing that you shouldn't have needed a home rip as you would be in our general sectors and near support for pickups. But instead, and champy I love you but, you organize a pure miner offensive to go off the start to rush their home. This is not what we needed. This basically set the trend of people undermining what we needed to get done the entire time for the game and we never collectively did anything as a team.

That and showgun saying he does whatever he wants because he is that good and doesn't need to do what the team was asked. /clap

Game starts not bad, tele builds, sup rips to it right after it builds, so you got a home rip 2 mins longer than normal.

We loose sup to a bomber that was eyed 2 sectors and we have one fig defending.

We expanded all over, sup loss wasn't that bad as we had everything already researched except lrm2, and money came in for new sup.

We needed to finish giga's economy, but instead the TP2 scouts persisted on hitting tech bases, of which they built 2 for every one we blew because we would not kill their spec refers.

The goal of the ass ship was to get out and get near those sectors, guess what you don't HAVE TO PARK THE ASS SHIP on the spec refer to kill it. You can rip in a TP2 scout and drop TP2 while the ass moves on, you can park in the adjacent sector and rip in 8 figs then go dis3 it. Please start to think out of the box a bit.

Instead we had half the team, lead by a few screaming to do other things like bomb and tp2 instead of supporting that one cap ship.

I watched every time as Evin's ass ship died, and most of the time it died to only a few attackers, or attackes streaming in a line and with a few nans he would have been golden.

Basically when I fly for you I respect what you are doing and do ask you ask to further your plan. I may disagree and I may voice other options but I always follow the commanders plan. PERIOD. I only ask the same of you.

All in all great game, great event, I still like the FFA's a bit better as then you don't have to worry about mix ups, but the teams are fun too. Well done, cool map, would have rather seen maybe a belters vs giga match up.
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"Someday, We'll Find It... The Rainbow Connection." ~ Kermit
parcival
Posts: 2872
Joined: Tue May 03, 2005 7:00 am
Location: Greece

Post by parcival »

There's too much room for screw up when it comes to Ass Ships and large PU games.
Also, an Ass ship gets too much attention when eyed (it is hunted relentlessly as it should be especially when the enemy has luxury scouts) and it ties up at least 3 players (not counting the nans) while you can have these people do TP2 drops on 3 different targets.
There was no teamwork and thats for sure. We failed on TP2 drops cause no one cared to get bombers even when you called for them (instead we had always happy turrets hoppers, "OMG its a TP2 drop let me turret your bomber!!!`4`4`4").
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MrChaos
Posts: 8352
Joined: Tue Mar 21, 2006 8:00 am

Post by MrChaos »

On TP2 drops I always dismount the turrets and buy the bomber to show the jefe I have one, and when the probe gets dropped I pick another ship and then the bomber again. If someone still makes it onboard my turret then they deserve the frustration, especially if we are Bios and I can cloak
Ssssh
champy
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Location: Cologne, Germany
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Post by champy »

TheVoid37 wrote:QUOTE (TheVoid37 @ Feb 24 2008, 11:15 PM) Initially I asked for no miner attack off the bat, what did I ask for, ppl to scout the map so we could ensure to grab the right choke points on an unknown map, I asked for nothing but con D and initial scouting. Now if you were doing that you shouldn't have needed a home rip as you would be in our general sectors and near support for pickups. But instead, and champy I love you but, you organize a pure miner offensive to go off the start to rush their home. This is not what we needed. This basically set the trend of people undermining what we needed to get done the entire time for the game and we never collectively did anything as a team.
No No No.
I did not arranged anything or called ppl to do anything as i screwed up the start. So i didnt bounded anybody nor did i asked ppl to hunt miners all over the map.
And aswell i never asked ppl to rush their home or leave cons and miners alone. In that kontext - i never send out acceptable tasks like "atack my target" when i am not command.

-> U know the TS Quality was very mean to me - so i just asked BEFORE the start to let miner O not D cons -> as the scouting was needed. I never intented to rush their home sector or atack their cons - i just wanted the map scouted before setting up an organized assault on miners. No need to suicide on miner O - when u need the map seen. I totally agree on ur "needed" task - unless stop the miner O from scouting the map,

All i was doing is search their miners - find the map - see their cons - eye their tec and spec refs. What is exactly what u asked for. Only diffrence is - i was not probing - as i had loadout to finish miners.
I aswell picked cashboxes (for blue) and nanned the miners that were close to green as good as possible. After mining out the choke green sectors i decided to scout their sectors again to see where they coming from.

After we had hvy scouts i did that partially with 1 turret - and i tried to setup on their spec refs with tp2 several times. But that time u - or the ASS ppl - decided to not tp2 the spec refs.
I asked u several times about what to tp2 - and u called me to TP2 the SY/TAC secor and not the spec refs i admitted several times aswell.

Love me - but dont blame me. I really didnt asked anybody to wing my miner hunting - or somthing else. I prolly killed 4 miners that game (that makes 5 with the first one) - and assisted a few times.
The miner hunting was needed when yellow had only 1 spec ref - and green prolly too - but as u said. We didnt finished them so they rolled over us while a Diss run had won it.
Last edited by champy on Mon Feb 25, 2008 3:15 pm, edited 1 time in total.
TheVoid37
Posts: 1416
Joined: Mon Nov 28, 2005 8:00 am
Location: Orlando, FL.

Post by TheVoid37 »

Then I must have misunderstood Charlie's Wing's roll off the bat.

The only wings I had setup were Delta wing and Command wing.

No probs man, few things we could have done better overall. I sat down as I always do after games I command and go over the things I screwed up and the things I can improve on. It was fun, had a blast, next time will be more so.
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Grimmwolf_GB
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Post by Grimmwolf_GB »

How many players were there per team? (I am asking, because I hate commanding teams larger than 20)
Raveen
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Post by Raveen »

Four teams of 20-25 players I think. Iirc there were 21 players per team at launch.
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champy
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Post by champy »

TheVoid37 wrote:QUOTE (TheVoid37 @ Feb 25 2008, 05:21 PM) Then I must have misunderstood Charlie's Wing's roll off the bat.
Charlie was miner O - as we started game. I was asked to Command that miner O.
But for some reasons i needed to relog. And i didnt commanded Charlie.

As i remembr charlie was 4 ppl - that was more than badly needed on that large map to find it.

But hey - im cool. Im just talking to make u see my view of point. Never taking the position of being RIGHT.
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