Improved objective system

Catch-all for all development not having a specific forum.
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Weylin
Posts: 669
Joined: Fri Mar 17, 2006 8:00 am

Post by Weylin »

As a commander, having to repeat your self, either from the team not reading that chat, or because some new players joined after you said it, as well as your chat getting flooded out before it can be read, it would be nice to have a panel that allows you to put up a number of objectives, a person can respond to one of these objecteves by using somthing like [designated objective selection key] -> 1-5

It could look kind of like this..

==TEAM OBJECTIVES==
1. Probe Cirt
2. Escort OP Con midlow
3. D Miner345 3 Sc 2 Int
4. <NONE>
5. <NONE>

The screen would have a comm set message as well as a command linked to it.
I would not recommend this for active commands such as defending a base, but for more passive long term orders such as to keep a particular sector probed.

Only the commander would be able to place objectives in this panelm, all others would go to the generic objective handler



Lets discuss /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Mordechaj
Posts: 1809
Joined: Fri Mar 03, 2006 8:00 am
Location: Zagreb/Croatia/Europe

Post by Mordechaj »

and add an option to see who accpeted wich order, so that people can know wich objective is covered atm
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Kap
Posts: 1466
Joined: Tue Jan 09, 2007 5:20 am
Location: Mexico

Post by Kap »

I think someone had already proposed this but its a good idea nonetheless
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If A is success in life, then A equals x plus y plus z. Work is x; y is play; and z is keeping your mouth shut. -- Albert Einstein
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