Which pickup tech for which faction?

Tactical advice, How-to, Post-mortem, etc.
Frooster
Posts: 533
Joined: Sun Apr 01, 2007 9:39 am
Location: Berlin, Germany

Post by Frooster »

Remember to equip the tech to keep it in your ship if you are not the equivalent tech path.
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farmerjon
Posts: 58
Joined: Sat Jun 17, 2006 7:00 am

Post by farmerjon »

Pickup tech for the points, yo! /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
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Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

It's the best when you steal mini2 from an int, and they get all furious and try to chase you down then trip on your prox mines. Moments like those are what I play Allegiance for /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />


No problem Adept.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
blackrob
Posts: 238
Joined: Thu Mar 09, 2006 8:00 am

Post by blackrob »

Duly noted, BV /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />

Hey I've read that, even, it's where I learned how to run in a scout /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
Last edited by blackrob on Mon Feb 18, 2008 4:51 pm, edited 1 time in total.
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