Laser type weapon graphics

A place to discuss user-created Allegiance 3D models, textures, images, and other visual ingame content.
Raveen
Posts: 9104
Joined: Wed Mar 16, 2005 8:00 am
Location: Birmingham, UK
Contact:

Post by Raveen »

The Phoenix lasers fire a model so it can be done. But the model is dark, not bright and zappy.
ImageImage
Spidey: Can't think of a reason I'd need to know anything
Orion
Posts: 1733
Joined: Tue Jul 01, 2003 7:00 am
Location: Planet Min·ne·so·ta
Contact:

Post by Orion »

o rly, thats cool. The lighting should be disabled for all weapons sprites I think, including 3d models. That would be a code change, but it would make the 'lasers' less dark.
Last edited by Orion on Tue Jan 29, 2008 4:04 pm, edited 1 time in total.
Image
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

Adaven wrote:QUOTE (Adaven @ Jan 29 2008, 03:50 PM) no, regular guns can shoot models instead of sprites from the same joints. It is an option in ICE and is what Phoenix lasers do (longtoms used to do as well).

<edit> The strobes on the models do show up, I'm going to add some to the laser model and see what happens.
this sounds cool... /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

*awaits pics* .. or model download as a completed mod
Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

Well, except I don't think I'm making the lights correctly. I've never really messed with joints before. In particular, how does one set the scale?
Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

Yeah, I totally suck at making strobes. Can someone else take a whack at it? It shouldn't be that hard, except for me of course.
Last edited by Adaven on Tue Jan 29, 2008 7:39 pm, edited 1 time in total.
Sushi
Posts: 405
Joined: Sat Oct 30, 2004 7:00 am

Post by Sushi »

I don't suppose Alleg's 3D engine supports emissive materials, does it? If so, making a model with full-emissive would solve the "too dark" problem handily.
Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

Unfortunately, no.
Weedman
Posts: 2137
Joined: Tue Jul 15, 2003 7:00 am

Post by Weedman »

Well I don't know what you're using, but in milkshape you have to scale the model relative to the joint, there's no way to make the joint smaller or larger I don't think, so the model has to be adjusted instead

I can try I suppose, but I've never tested a model projectile with strobe joints. It does work?
Last edited by Weedman on Wed Jan 30, 2008 2:39 am, edited 1 time in total.
QUOTE Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

yes they do:
Adaven wrote:QUOTE (Adaven @ Jan 29 2008, 03:50 PM) The strobes on the models do show up, I'm going to add some to the laser model and see what happens.

i guess have a play around, try adding multiple ones, changing the size of the model, smaller model ( -> bigger strobe) should result in a larger glow around it
Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

Yeah weedy, it works, I made a gun that shoots IC figs and the lights there show up.

I'll mess around with the scale some and see what happens. Does location matter? I assume it needs to be on the outside of the mesh, but what about in relation to the cvh?

Also, did anyone ever figure out how to change the timings?
Post Reply