Constructor Mechanics

Tactical advice, How-to, Post-mortem, etc.
Drizzo
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Post by Drizzo »

BlackViper wrote:QUOTE (BlackViper @ Jan 21 2008, 10:12 PM) Ahh Drizzo, I sure hope you were playing with the "Experimental settings" turned on. Otherwise you are full of XXXX. Why? Go read what the experimental settings "turn on".

/wub.gif" style="vertical-align:middle" emoid=":iluv:" border="0" alt="wub.gif" /> BV
Regular conquest settings were used, lest mine eyes decieve me, lest my cherised interceptor decieve me, large cons can not be rammed off of their line up.

I'm interested to hear your take on why I'm full of XXXX though.

You have to provide a link, otherwise it's not effective!
spideycw wrote:QUOTE (spideycw @ Jan 22 2008, 02:08 AM) I HAVE rammed enemy large cons off their build line.

Not that you need to because you can just launch one dumbfire at them and laugh as they try to evade
Yes, it's HAS been able to be done before. But since R4 was implemented, you can NOT do it anymore. I've seen large cons get up to 41 kb because ~15 people will ram that thing at full speed and it will not budge an inch. Which core are you playing on?

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To be perfectly honest, this thread was made in the hopes of getting players to not con hump as much anymore, or suicide on large cons. As far as I see it, as far as I've experienced it, there's no technique I've seen used in a pick up game, or even a squad game for that matter, to stop a large con from planting once it reaches the rock except for the team humping it. Once players who are preventing the con from going in are booted, or they move away of their own accord, the con will line up and plant, and during the line up phase it will not avoid any missile you fire at it, from a quickfire to a tactical nuke.
Last edited by Drizzo on Tue Jan 22, 2008 12:28 pm, edited 1 time in total.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
Larask
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Post by Larask »

I would say this merrits testing ingame.
Grimmwolf_GB
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Post by Grimmwolf_GB »

It depends on the weight of the con. If you play against GT, you can forget about ramming large cons. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Check the data in ICE and you will notice the huge difference between large and small cons.
DeathInABox
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Joined: Sat May 22, 2004 7:00 am

Post by DeathInABox »

Im sure ive 'humped' a con once or twice as a nan, but I only do this under ultra specific circumstances

1. Im using the con to hide behind so i dont get minced
2. There are enough friendlys trying to kill the enemy that they will have cleared them soon (otherwise im better off backing off and giving it the chance to build whilst it still lives)
3. The enemy are flying manouverable enough ships that I cant move round the con fast enough to avoid them at 400+

If all these things are all true, I might move in close /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

pretty rare though
Adept
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Post by Adept »

blackrob wrote:QUOTE (blackrob @ Jan 22 2008, 12:09 PM) I thought allegiance doesn't do that kind of flipping, "spinning".

And spidey, drizzo just said that once the large con is at the rock it will not dodge missles... /huh.gif" style="vertical-align:middle" emoid=":huh:" border="0" alt="huh.gif" />
I'm 95% sure it does. I ram a (lite) con in a scout in the center, no effect. I ram it at the rear or the nose, con turns and has to align again.

Is somebody can say with authority that this doesn't work, I'll believe it, but until proven otherwise this is what I do.
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BackTrak
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Post by BackTrak »

I always ram the small cons in the front, and then make a spinning con sound effect myself because the con doesn't spin at all. So I pretend it did in my mind anyay. When I ram the big cons, I pretend no one saw it, or blame my mouse. It's best to have an active imagination to ensure quality game play. Wearing a cape can help too.
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Adept
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Post by Adept »

BackTrak wrote:QUOTE (BackTrak @ Jan 22 2008, 04:58 PM) I always ram the small cons in the front, and then make a spinning con sound effect myself because the con doesn't spin at all. So I pretend it did in my mind anyay. When I ram the big cons, I pretend no one saw it, or blame my mouse. It's best to have an active imagination to ensure quality game play. Wearing a cape can help too.
I haven't been sure. So you are saying that the con just get's nudged, sideways no matter where one hits? I guess the "spin" I've thought I've seen is just the con turning to re-align then.
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<bp|> Maybe when I grow up I can be a troll like PsycH
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factoid
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Post by factoid »

The collision code does not do angular momentum. It detection is based on CVH, but for collision resolution, as far as Alleg is concerned you're all a bunch of billiard balls.
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Clay_Pigeon
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Post by Clay_Pigeon »

I believe if you check DN in ICE, all factions' large cons have several times the mass of a cruiser.
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TheVoid37
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Post by TheVoid37 »

Death3D wrote:QUOTE (Death3D @ Jan 21 2008, 07:48 PM) An enemy large con can also be moved out of construction alignment by shooting dumbs or any other missile at it. It will try to dodge them, moving it out of position.
Hard learned lesson on a game in which a Rix Expansion team lost 3 Adv Large Cons 1-2 sectors away from the only sector of a Turtling Bios Sup team.
We weren't turtling btw.
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