Coding Stuff

The land-based version of Allegiance, under construction.
radruin
Posts: 314
Joined: Mon Nov 13, 2006 11:55 pm
Location: North Carolina, USA

Post by radruin »

Well the .PDF file C:\Torque\TGE_1_5_2\example\GettingStarted.pdf seems good. I'm having trouble with the world editor, though. I made the C:\Torque\TGE_1_5_2\example\GameOne folder like it said, and made the hills like it said, but I can't seem to save my map in C:\Torque\TGE_1_5_2\example\GameOne\data\missions
It doesn't give me that folder to choose from; in the save menu, it only shows three directories I can save in

http://i241.photobucket.com/albums/ff255/R...rectoryTree.jpg

And when I tried copy-pasting the entire desired file path ( C:\Torque\TGE_1_5_2\example\GameOne\data\missions\GameOneMission.mis ) it gave me this error:

http://i241.photobucket.com/albums/ff255/R...tedDirError.jpg

I was about to pm Datamine about it, but figured I'd post here first. Also, that folder (the one it's saying is read-only) doesn't appear to actually be read-only. I don't really know what to do. Ideas?

EDIT: Bleh, the pictures are all fuzzy when I post the image here; I'm replacing them with url tags instead of img ones.
Last edited by radruin on Tue Jan 08, 2008 6:00 pm, edited 1 time in total.
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QUOTE (Cadillac)Does that mean that dying is effectively a perma-ban from the "Life" server?[/quote]
the_dare
Posts: 481
Joined: Sat Sep 15, 2007 11:10 pm
Location: Bath, UK

Post by the_dare »

yep it is screwed in torque!!!
you'll have to change some of the source and compile it!
i havnt had time to yet on mine but thats what is needed!

i might have a look at the faction/Core section and start looking into how that will work! and then make and ICE substitute.
Last edited by the_dare on Tue Jan 08, 2008 6:24 pm, edited 1 time in total.
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the_dare
Posts: 481
Joined: Sat Sep 15, 2007 11:10 pm
Location: Bath, UK

Post by the_dare »

what .net will we be using?

3.5?
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asheron2k
Posts: 360
Joined: Sat Feb 05, 2005 8:00 am
Location: Texas

Post by asheron2k »

the_dare wrote:QUOTE (the_dare @ Jan 8 2008, 12:31 PM) what .net will we be using?

3.5?
... Hopefully none
Clay_Pigeon wrote:QUOTE(Clay_Pigeon @ May 13 2008, 08:24 PM) can i post a story about my cat flying an elf?
the_dare
Posts: 481
Joined: Sat Sep 15, 2007 11:10 pm
Location: Bath, UK

Post by the_dare »

yeah but for parts we may have to depending on certain functions ect.

but i was thinking that we can also compile this for xbox 360!
Last edited by the_dare on Tue Jan 08, 2008 7:17 pm, edited 1 time in total.
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Hockfire
Posts: 196
Joined: Wed Aug 01, 2007 7:19 pm

Post by Hockfire »

QUOTE but i was thinking that we can also compile this for xbox 360![/quote]

?
the_dare
Posts: 481
Joined: Sat Sep 15, 2007 11:10 pm
Location: Bath, UK

Post by the_dare »

says we can on the torque website
Last edited by the_dare on Tue Jan 08, 2008 7:31 pm, edited 1 time in total.
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radruin
Posts: 314
Joined: Mon Nov 13, 2006 11:55 pm
Location: North Carolina, USA

Post by radruin »

You need to purchase an Xbox developer license or something like that from Microsoft, if I remember right. At any rate, this can't be a console game, since typing is so important, etc.
So it's the source that's screwed up...Well that just sucks. Lemme just confirm with Datamine first, before I start burrowing about in the source code.
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QUOTE (Cadillac)Does that mean that dying is effectively a perma-ban from the "Life" server?[/quote]
radruin
Posts: 314
Joined: Mon Nov 13, 2006 11:55 pm
Location: North Carolina, USA

Post by radruin »

Okay. So Datamine is once again my Hero of the Day ™.

Dare, only being able to see those folders isn't something wrong; it's just a poorly-explained feature.
The folders tutorial.base, starter.fps, starter.racing, and demo in the Examples folder, are all different projects. In the Examples folder, there is a .bat file for each one, that contains:
QUOTE torqueDemo.exe -game projectName[/quote]where projectName is the name of the folder of that project. Running the .bat file will let you run the appropriate project (and thereby save to the right place in the Mission Editor). So I'm back on track.
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QUOTE (Cadillac)Does that mean that dying is effectively a perma-ban from the "Life" server?[/quote]
the_dare
Posts: 481
Joined: Sat Sep 15, 2007 11:10 pm
Location: Bath, UK

Post by the_dare »

didnt know that thanks
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