Main Model List

The land-based version of Allegiance, under construction.
Hockfire
Posts: 196
Joined: Wed Aug 01, 2007 7:19 pm

Post by Hockfire »

Damnit. Sorry.

Updated:

Interceptors (Gigacorp/Iron Co.)
Outpost (Gigacorp)
Sniper Rifle (Gigacorp)
All missiles
Last edited by Hockfire on Tue Jan 01, 2008 11:31 am, edited 1 time in total.
the_dare
Posts: 481
Joined: Sat Sep 15, 2007 11:10 pm
Location: Bath, UK

Post by the_dare »

hock we not using the missiles from alleg to save time?
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Hockfire
Posts: 196
Joined: Wed Aug 01, 2007 7:19 pm

Post by Hockfire »

Yes, you're right, i should color every missile model green.

Meanwhile, i thought we could add a faction-specific air bomber (Belters?), so Belters had the opurtunity to buy Air bombers with a price 2 times larger than the regular ground bombers, avaliable to all factions. And you can't drop AB's off a bomb bay, right?
finnbryant
Posts: 360
Joined: Sat Feb 17, 2007 11:18 am
Location: England

Post by finnbryant »

lots of green now /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

offtopic: pheonix will be great for quantus, we could just have current tech (ie tanks, fighter jets etc.) with alien enhancements, will look awesome.
radruin
Posts: 314
Joined: Mon Nov 13, 2006 11:55 pm
Location: North Carolina, USA

Post by radruin »

I forgot about Phoenix; Hock, those jet models you made could go toward Phoenix. Their stuff already looks sorta like modern aircraft.
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QUOTE (Cadillac)Does that mean that dying is effectively a perma-ban from the "Life" server?[/quote]
Death3D
Posts: 2288
Joined: Sun Nov 12, 2006 5:49 pm
Location: Panama City, Panama

Post by Death3D »

They actually look more like hovercraft (s). You could use Phoenix models straight from Alleg.

Also, need to start thinking what will supplant miner killing, since I see there are no proposed miner models.
One short sleep past, we wake eternally and Death shalt be no more; Death, thou shalt die! Image
Hockfire
Posts: 196
Joined: Wed Aug 01, 2007 7:19 pm

Post by Hockfire »

Damnit, Forgot that!

*added*
the_dare
Posts: 481
Joined: Sat Sep 15, 2007 11:10 pm
Location: Bath, UK

Post by the_dare »

how about a jcb for miner and a quarry for ref?
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Hockfire
Posts: 196
Joined: Wed Aug 01, 2007 7:19 pm

Post by Hockfire »

Added Model-related threads quick links.

PS: What's a Jcb and a Quarry?
radruin
Posts: 314
Joined: Mon Nov 13, 2006 11:55 pm
Location: North Carolina, USA

Post by radruin »

Dare, a quarry would be the mining site, not the refinery.

A quarry is a stone mine, and JCB (I had to look it up) is a generic term for these things.

Quarries would definitely have to be MUCH smaller than a real quarry; maybe looking like a mine shaft would be better.

Hm...We could make quarries usable by any faction (even if a different faction built it). It could be bored (drilled) by the first miner that gets to it, making the initial hole in the ground. Destroying it could collapse the entrance of the mine, to be re-drilled by a different miner (equivalent to a shorter build time). The entrance could have a door on it, to keep people from accidentally tumbling in.

Miners would then have to be shaped different than a backhoe so it could go down the mine shaft easier; I'll post in Vehicles for that.
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QUOTE (Cadillac)Does that mean that dying is effectively a perma-ban from the "Life" server?[/quote]
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