New Models *updated first post*

A place to discuss user-created Allegiance 3D models, textures, images, and other visual ingame content.
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EXIGE
Posts: 5
Joined: Wed Dec 05, 2007 5:26 am

Post by EXIGE »

make sure if you do a battle scarred version that its on a separate layer. /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
Ramaglor
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Location: Seattle

Post by Ramaglor »

Here's a possible replacement of the giga int, or perhaps just of the luxery version or something.





Spidey's tactical advice on TS during Tourny game
QUOTE We don't need to save our thingy.[/quote]
Orion
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Post by Orion »

It's cool looking, but I think staying true to the original design - while adding in more detail - would be better.
Image
Loriana
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Location: The Netherlands

Post by Loriana »

meh the original is ugly..
Image
Image
Ramaglor
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Post by Ramaglor »

To a large extent it is the original design (the middle section).

Plus it still fits in the cvh box
Last edited by Ramaglor on Thu Dec 20, 2007 11:13 pm, edited 1 time in total.
Spidey's tactical advice on TS during Tourny game
QUOTE We don't need to save our thingy.[/quote]
mesial
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Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

Technical Wonder wrote:QUOTE (Technical Wonder @ Dec 19 2007, 08:01 PM) It's cool looking, but I think staying true to the original design - while adding in more detail - would be better.
First, I gotta say that thing is bad-ass. And to rebuttal the above statement; I think it is staying with the original design... big time.

I just gotta repeat it: That thing is BAD-ASS!

Do you have that in a .MDL that I may try to skin? You can sent it to

[enter my forum name here]@mesialonline.com
Allegiance Terror Alert Level: HIGH
Orion
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Post by Orion »

It resembles the original, yes, at least the front does..
Image
Ramaglor
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Post by Ramaglor »

Ahhhhh and one thing I forgot to mention is that I attempted to stay in the style of gigacorp. This includes very smooth curves punctuated by sharp angles. The original foldout wings were just silly.....

Mesial, it's currently in a parametric file format.... It could take a little work to get it ready, and I would rather send it to you as a milkshape or 3ds file. Would you like to do the unwrapping/uv mapping yourself, or would you like me to do it?
Spidey's tactical advice on TS during Tourny game
QUOTE We don't need to save our thingy.[/quote]
mesial
Posts: 3009
Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

Could you please be so kind?
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Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

I know I've committed myself to several projects, but I couldn't resist this little diversion:

I've worked through the basic process used to create Asteroids by MS. My first attempts at making something that fit the original cvh's was a mess, so I gave up and made my own rock:

http://i42.photobucket.com/albums/e313/Adaven/RockTest01.jpg

There's still a few kinks to work out to make it "flawless", but the results so far are quite satisfactory. Now that I have a little bit better idea what I'm doing, I may take another stab at stick to the original .cvh, but we'll see what happens.
Last edited by Adaven on Tue Jan 15, 2008 3:08 am, edited 1 time in total.
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