Terrain

The land-based version of Allegiance, under construction.
the_dare
Posts: 481
Joined: Sat Sep 15, 2007 11:10 pm
Location: Bath, UK

Post by the_dare »

cool!
i leave to rad to do as i only got the book im using 2 days ago!
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Cadillac
Posts: 11578
Joined: Fri Sep 01, 2006 9:42 am
Location: London, UK

Post by Cadillac »

I have a book, it's just really hard going, if anyone has links to online stuff, that'd be much appreciated.

Things are usually dumbed down a little on the internet /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
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"If you wish to make an apple pie from scratch, you must first invent the universe." Carl Sagan ("The Lives of the Stars" ep. 9 Cosmos)
Rants Blog Cadillac, *Wurflet@Event, ?GoldDragon@Alleg, ^Biggus*#$@us@XT, +Ashandarei@Zone
radruin
Posts: 314
Joined: Mon Nov 13, 2006 11:55 pm
Location: North Carolina, USA

Post by radruin »

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QUOTE (Cadillac)Does that mean that dying is effectively a perma-ban from the "Life" server?[/quote]
HSharp
Posts: 5192
Joined: Fri Aug 11, 2006 11:18 am
Location: Brum, UK

Post by HSharp »

Just wondering Caddi do you have much programming experience?? (yet)

C++ is not too fun to learn (unlike Java or Python) but you should use DevC++ to try it out as its a fairly nice one. JCreatorPro (or LE for free!) though (for Java) is much much nicer as it will actually tell you what the $#@! is wrong more clearly, if only there was a C++ equivalent (for cheapness). Mabye Borland... but that scares me.
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the_dare
Posts: 481
Joined: Sat Sep 15, 2007 11:10 pm
Location: Bath, UK

Post by the_dare »

i'm using dev c++.
i can already code in perl/cgi.
and yeah i agree c++ is a hard language to learn.
the book i'm using is accelerated C++!
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HSharp
Posts: 5192
Joined: Fri Aug 11, 2006 11:18 am
Location: Brum, UK

Post by HSharp »

Java is much more friendly to learn in with.

Also if you want free programming help stuff then try and look at universities where the lecturers don't protect thier data like www.cs.nott.ac.uk/Teaching/G51PRG

or www.cs.birmingham.ac.uk etc...
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Virex
Posts: 129
Joined: Tue Sep 18, 2007 2:42 pm

Post by Virex »

Something I just thought off: Instead of having build sites, pasage ways and strategical points set out before you generate the map, you could create a very bumpy map, then create locations for building and alephs. Next, generate a number of paths (preferably 2 or 3) from each point to another (bend them a litle for realism. You should be able to use brezier curves for that), and then use those paths to carve a real path. Lastly, flatten and blur the aleph locations and build spots. And you're set.
RenScorch
Posts: 15
Joined: Sat Mar 29, 2008 10:14 pm

Post by RenScorch »

here a few ideas, make it impossable to go from one alps to another if you are a footman, two only certain vehicals can travel between alps (call it a fuel problem.) and three have a moble base, it will bring back the idea of people HAVING to depend on their commander. oh and make sure you keep the telaporters.

on a few idea of heat certain areas make you show up better on a heat seaking radar, like trying to mask yourself in a cold area will be harder then trying to mask yourself on a cold area, but that can have a few good things, a sound radar you could lay down in the snow and the sound radar would not dectect you because you are leveled out with the snow and ECT....
the_dare
Posts: 481
Joined: Sat Sep 15, 2007 11:10 pm
Location: Bath, UK

Post by the_dare »

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XP105
Posts: 59
Joined: Mon Oct 01, 2007 12:22 am
Location: England

Post by XP105 »

Any chance that maybe one of the maps could be of a deserted town or village or even a City? ( in alien style of course) The city could limit off some vehicles because of roads and paths being blocks, and Air vehicles only given to people can fly them really well through the buildings etc
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