No, it really doesn't. Unique days logged in is perhaps the 2nd worst method of counting experience possible, with the absolute worst being "time since first login." Games played is better than AllegAge, by so significant a margin that it's not even really in the same sport, let alone the same ballpark. And that's even setting aside the primary piece of the rationale for using AllegAge, which is the tenuous connection between experience and skill.jgbaxter wrote:QUOTE (jgbaxter @ Dec 14 2007, 05:34 AM) You still aren't reading simple words dude. /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
AllegAge = Experience
Skill has a rather obvious and fairly consistent connection with winning (since 'skilled' can be defined as capable of winning, and is defined as such in a rating system); experience does not. Experience has a tenuous and inconsistent relationship with skill, as shown by the multiple examples given in this thread, which you have simply attempted to evade. Until and unless you can answer these (frequently encountered) examples where your system would be obviously and definitely inaccurate, your system isn't even worth trying.jgbaxter wrote:QUOTE (jgbaxter @ Dec 14 2007, 05:34 AM) Not skill per se. And in a general fuzzy sense just like ANY RATING SYSTEM will attempt to measure skill, when it will only measure wins.
And what is the mathematical relationship between 'number of logins' and your 'experience' definition quoted above? At how many unique logins has someone figured out that scouts don't carry AB? How many unique logins does it take for someone to realize that the scan range of ships is 25% when approached from behind? If you have a two people with 100 unique logins each vs. someone with 150 unique logins, does a person with 50 unique logins make it balanced? These are necessary and relevant questions that need rigourous answers before your idea can even be considered as a viable 'rating system'.jgbaxter wrote:QUOTE (jgbaxter @ Dec 14 2007, 05:34 AM) If you're not getting it still let me draw another fun rough 'n' dirty example. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Firing ab at base and realizing scouts generally don't carry abs = experience.
Firing ab at base without lock and including speed in your range of 20mps for .1k distance while dodging mines and pu podded scouts = skill.
Knowing what a nan is and how to nan = experience
Knowing you can nan a drone while circling around it between you and the int trying to kill it while naning it and dropping mines and lobbing a df or 2 = skill.
So, if a newbie has a crappy computer that crashes Allegiance every 10 minutes, and rather than fix it, they just reboot and log back in, they'll be an inter. 2 on the first day. Brilliant! The problem with your system is that no matter how it is formulated, it is pathetically easy to find an example of something that renders it completely and utterly worthless. Many vets these days leave themself logged in for quite some time, just going afk and leaving themself in the game lobby, for example.jgbaxter wrote:QUOTE (jgbaxter @ Dec 14 2007, 05:34 AM) AllegAge is not based on their join date, but frequency of logins. And I'm not advocating (as I've clearly sad many many times) to use AllegAge solely, rather to use AllegAge (or a similar mechanism at the least) as a component to any ranking system.
Their (#) should last longer then a week or two, it would be nice if people without (#)'s knew what a nan is.
Given that TrueSkill was created specifically to determine an individual's skill rating based on a series of game outcomes in which said individual was a member of a team, I'd say it's pretty directly suited to rating Allegiance players.jgbaxter wrote:QUOTE (jgbaxter @ Dec 14 2007, 05:34 AM) TrueSkill has nothing to do with Allegiance as far as I've read. That would be like saying Internet Explorer is great to use with Allegiance as they are both made by the same company. TrueSkill / AllegSkill will likely be better or equal to helo, that's never been my contention otherwise. Simply put that any new ranking system should look at as many facets of the game as possible in order to make the most accurate measure of a players rating.
It's interesting how people who have no real math or statistical background at all are judging a system without any real knowledge of it, while people with direct math, physics, and statistical experience are withholding judgement until they actually can see how the system works.jgbaxter wrote:QUOTE (jgbaxter @ Dec 14 2007, 05:34 AM) Of course another issue is this 'rating team of people' have also said that they may use data from old games to generate ratings, in which case AllegSkill is poo.




