I just created an account and the confirmation E-Mail as well. But every time I try to connect, I receive the message "Client submitted an invalid key".
I switched the connection type from DirectPlay to http and back, to no avail.
My PC is connected through a router. It doesn't block any outgoing traffic, but it blocks ANY incoming traffic that doesn't belong to a connection which was initiated from my PC.
I strongly suspect that my issue is caused by having no portforwarding.
If this is the case, i won't be able to play Allegiance. Sorry. /mad.gif" style="vertical-align:middle" emoid=":mad:" border="0" alt="mad.gif" />
Any ideas?
Cannot connect: Client submitted an invalid key
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Grimmwolf_GB
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deltatango
- Posts: 3
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I could, but I won't. I don't see the reason to punch holes in my infrastructure for a mere game.Grimmwolf_GB wrote:QUOTE (Grimmwolf_GB @ Jul 5 2006, 03:37 PM) Why can't you enable port triggering/forwardning?
I can play all available multiplayer games without fiddling with my firewall concept, why not this?
Forcing users to weaken their internet security shows bad software design. Sorry. /mad.gif" style="vertical-align:middle" emoid=":mad:" border="0" alt="mad.gif" />
So farewell, Allegiance Players, I cannot play this game for security reasons. There's plenty of other MMOGs around.
Have fun.
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Grimmwolf_GB
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I gotta reply to that.
Tiornos, you are wrong. You are not punching holes into your "security" by opening ports via port triggering. You face worse threats by using Windows to play those other MMOGs.
Let me give you a short explanation of Port triggering:
Your Computer initiates a connection to a server on port 47624 TCP. Your router now waits for a reply on Port 2300-2400 TCP/UDP. Without your initial connection, your router will keep those ports closed. Only during the onlineplay of the game, your ports are open and will be forwarded to you.
Where is the problem with that? Your other games need open ports as well, the only difference is that your router does it transparently.
Also, as long as nothing is listening on your side of the connection, no-one can use those open ports. So either you already have a trojan, virus[*], or you face no threat. The only problem would be an unpatched WinXP, with that you should not directly connect to the net without a firewall.
With port forwarding, you forward those ports permanently, they are open all the time. One could say, that is more of a problem, but again, if nothing is listening, there is no problem. If there is something listening, you already have a problem, even without that port forwarding rule.
[*] Trojans and viruses would have no problem with circumventing the firewall.
Tiornos, you are wrong. You are not punching holes into your "security" by opening ports via port triggering. You face worse threats by using Windows to play those other MMOGs.
Let me give you a short explanation of Port triggering:
Your Computer initiates a connection to a server on port 47624 TCP. Your router now waits for a reply on Port 2300-2400 TCP/UDP. Without your initial connection, your router will keep those ports closed. Only during the onlineplay of the game, your ports are open and will be forwarded to you.
Where is the problem with that? Your other games need open ports as well, the only difference is that your router does it transparently.
Also, as long as nothing is listening on your side of the connection, no-one can use those open ports. So either you already have a trojan, virus[*], or you face no threat. The only problem would be an unpatched WinXP, with that you should not directly connect to the net without a firewall.
With port forwarding, you forward those ports permanently, they are open all the time. One could say, that is more of a problem, but again, if nothing is listening, there is no problem. If there is something listening, you already have a problem, even without that port forwarding rule.
[*] Trojans and viruses would have no problem with circumventing the firewall.
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deltatango
- Posts: 3
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Thanks. And it seems to work now, without changin anythin on the router. At least i can play the tutorial.Pook wrote:QUOTE (Pook @ Jul 5 2006, 04:19 PM) Well I've fixed your invalid key problem... we'll see about the rest, I suppose.
Thanks /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
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Grimmwolf_GB
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First of all it's not weakening internet security, and most importantly it's not bad software design: it's OLD software design.Tiornos wrote:QUOTE (Tiornos @ Jul 5 2006, 10:13 AM) Forcing users to weaken their internet security shows bad software design. Sorry. /mad.gif" style="vertical-align:middle" emoid=":mad:" border="0" alt="mad.gif" />
Allegiance was made when everyone was on dialup, and there were no problems reaching users behind gateways since everyone had a public IP address.
In today's broadband world, routers split internet connections up for many computers, and Allegiance's server doesn't know which computer belongs to the user unless you tell the gateway who it is.
Anyways.
Enjoy your other MMOGs
--TE
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