Cannot connect: Client submitted an invalid key

User-to-user help and troubleshooting.
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deltatango
Posts: 3
Joined: Wed Jul 05, 2006 12:41 pm

Post by deltatango »

I just created an account and the confirmation E-Mail as well. But every time I try to connect, I receive the message "Client submitted an invalid key".

I switched the connection type from DirectPlay to http and back, to no avail.

My PC is connected through a router. It doesn't block any outgoing traffic, but it blocks ANY incoming traffic that doesn't belong to a connection which was initiated from my PC.

I strongly suspect that my issue is caused by having no portforwarding.

If this is the case, i won't be able to play Allegiance. Sorry. /mad.gif" style="vertical-align:middle" emoid=":mad:" border="0" alt="mad.gif" />

Any ideas?
Grimmwolf_GB
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Post by Grimmwolf_GB »

The error you receive has nothing to do with the router.
But once that is fixed (by Pook, once he spots this topic), you will get the "failed to connect to lobby" error. That one can only be fixed by enabling port triggering or port forwarding.

Why can't you enable port triggering/forwardning?
deltatango
Posts: 3
Joined: Wed Jul 05, 2006 12:41 pm

Post by deltatango »

Grimmwolf_GB wrote:QUOTE (Grimmwolf_GB @ Jul 5 2006, 03:37 PM) Why can't you enable port triggering/forwardning?
I could, but I won't. I don't see the reason to punch holes in my infrastructure for a mere game.
I can play all available multiplayer games without fiddling with my firewall concept, why not this?
Forcing users to weaken their internet security shows bad software design. Sorry. /mad.gif" style="vertical-align:middle" emoid=":mad:" border="0" alt="mad.gif" />

So farewell, Allegiance Players, I cannot play this game for security reasons. There's plenty of other MMOGs around.

Have fun.
Pook
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Location: Texas, USA

Post by Pook »

Well I've fixed your invalid key problem... we'll see about the rest, I suppose.
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Grimmwolf_GB
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Post by Grimmwolf_GB »

I gotta reply to that.

Tiornos, you are wrong. You are not punching holes into your "security" by opening ports via port triggering. You face worse threats by using Windows to play those other MMOGs.

Let me give you a short explanation of Port triggering:
Your Computer initiates a connection to a server on port 47624 TCP. Your router now waits for a reply on Port 2300-2400 TCP/UDP. Without your initial connection, your router will keep those ports closed. Only during the onlineplay of the game, your ports are open and will be forwarded to you.

Where is the problem with that? Your other games need open ports as well, the only difference is that your router does it transparently.
Also, as long as nothing is listening on your side of the connection, no-one can use those open ports. So either you already have a trojan, virus[*], or you face no threat. The only problem would be an unpatched WinXP, with that you should not directly connect to the net without a firewall.

With port forwarding, you forward those ports permanently, they are open all the time. One could say, that is more of a problem, but again, if nothing is listening, there is no problem. If there is something listening, you already have a problem, even without that port forwarding rule.


[*] Trojans and viruses would have no problem with circumventing the firewall.
deltatango
Posts: 3
Joined: Wed Jul 05, 2006 12:41 pm

Post by deltatango »

Pook wrote:QUOTE (Pook @ Jul 5 2006, 04:19 PM) Well I've fixed your invalid key problem... we'll see about the rest, I suppose.
Thanks. And it seems to work now, without changin anythin on the router. At least i can play the tutorial.

Thanks /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Grimmwolf_GB
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Post by Grimmwolf_GB »

Play a while and you will want to know how real pilots fight. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
You are missing out on a lot of fun.
Tigereye
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Location: Toronto, Ontario

Post by Tigereye »

Tiornos wrote:QUOTE (Tiornos @ Jul 5 2006, 10:13 AM) Forcing users to weaken their internet security shows bad software design. Sorry. /mad.gif" style="vertical-align:middle" emoid=":mad:" border="0" alt="mad.gif" />
First of all it's not weakening internet security, and most importantly it's not bad software design: it's OLD software design.

Allegiance was made when everyone was on dialup, and there were no problems reaching users behind gateways since everyone had a public IP address.

In today's broadband world, routers split internet connections up for many computers, and Allegiance's server doesn't know which computer belongs to the user unless you tell the gateway who it is.

Anyways.

Enjoy your other MMOGs

--TE


The Allegiance community currently hates their sysadmin because he is doing: [Too Much] [____________|] [Too Little]
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