Spawn, a while ago, said he's really good at doing the poses and stuff, so if he's still interested, he can do that. When the time comes, I'll shoot him a PM.Death3D wrote:QUOTE (Death3D @ Dec 8 2007, 10:27 AM) Part of the simplicity of Alleg is that the ships move without animations, so it's basically one model being seen from different angles and at different speeds which gives sense of movement.
Be careful about creating models that need to change when they move, cause then you'd also have to work on how fluent they are in their motion, etc.
Maybe make all ground vehicles work on a "ground effect" propulsion so you don't have to make a different facet of movement for every part of it (every still shot for a phase of running, for instance). I realize I should've brought this up earlier *before* making the gun models which you've already beautifully made, for instnace.
Either scrap the gun models and infantry soldiers for SW speeder-like one man vehicles, or prepare for a lot of work planning different movements (not just walking, running, crouching, moving while crouched, side stepping, jumping, firing).
EDIT: Wait, do we have the human models done already? (for IC and Giga, at least)





