Gun Models

The land-based version of Allegiance, under construction.
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »

Have it only 'activate' once it hits the ground?
Image
ImageImage
asheron2k
Posts: 360
Joined: Sat Feb 05, 2005 8:00 am
Location: Texas

Post by asheron2k »

Hmm... Flare: increases signature of all units within X meters by Y% for Z seconds.
Sounds like a great idea to me(note the total lack of friend/foe distinction)
Clay_Pigeon wrote:QUOTE(Clay_Pigeon @ May 13 2008, 08:24 PM) can i post a story about my cat flying an elf?
Hockfire
Posts: 196
Joined: Wed Aug 01, 2007 7:19 pm

Post by Hockfire »

Perhaps a MGL?
Hockfire
Posts: 196
Joined: Wed Aug 01, 2007 7:19 pm

Post by Hockfire »

(Gigacorp?) MGL Grenade Launcher
Vertices: 372
Triangles: 664



Last edited by Hockfire on Thu Nov 29, 2007 12:59 pm, edited 1 time in total.
craigp
Posts: 177
Joined: Fri May 11, 2007 2:59 pm
Location: Boston, MA
Contact:

Post by craigp »

Radruin wrote:QUOTE (Radruin @ Nov 28 2007, 03:16 PM) I think Data's point is that it's too CPU- or GPU-intensive to be worth it. Really, a sensor equivalent (sort of like a short-duration ballistic-trajectory probe, shot from a gun) might be easier. Perhaps overpowered though.
Here are some alternative methods that would be easier on the system:

You could do an AvP-style "light enhancement" system, which disables your radar while it's on.

You could do lights built into the level that can be switched on and off (perhaps by repairing/destroying generators). This will still be a bit CPU intensive, but controllably.

You could do something which causes life forms or engines to glow - not requiring a point light system, but still making things very clear.

You could simply play with radar range like they do in Allegiance proper.

And I definitely like the idea of having a "tag" system... a laser designator that allows another player to lock on with heavy armaments.

Actually, I think it would be cool to make a game where your radar wasn't YOUR radar, but was instead piped from radar devices your team planted - probes. After all, when's the last time you saw an infantryman or even main battle tank with radar?

But this is probably not the game to do that with...

-Craig
KofiMan
Posts: 414
Joined: Fri Mar 24, 2006 8:00 am

Post by KofiMan »

Data, you're sounding like tribes there.
the_dare
Posts: 481
Joined: Sat Sep 15, 2007 11:10 pm
Location: Bath, UK

Post by the_dare »

nice nade launcher!!!
Image
Image
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »

KofiMan wrote:QUOTE (KofiMan @ Nov 29 2007, 11:41 AM) Data, you're sounding like tribes there.
This is good. Tribes is torque, and if it can be done there it can be done for Quantas
Image
ImageImage
the_dare
Posts: 481
Joined: Sat Sep 15, 2007 11:10 pm
Location: Bath, UK

Post by the_dare »

agreed!! but i think it may get put in at a later stage!!
Image
Image
Cadillac
Posts: 11578
Joined: Fri Sep 01, 2006 9:42 am
Location: London, UK

Post by Cadillac »

Andon wrote:QUOTE (Andon @ Nov 29 2007, 05:40 PM) This is good. Tribes is torque, and if it can be done there it can be done for Quantas
Now what is wrong with this quote...
Image Image Image
"If you wish to make an apple pie from scratch, you must first invent the universe." Carl Sagan ("The Lives of the Stars" ep. 9 Cosmos)
Rants Blog Cadillac, *Wurflet@Event, ?GoldDragon@Alleg, ^Biggus*#$@us@XT, +Ashandarei@Zone
Post Reply