a VERY good idea for this game

Catch-all for all development not having a specific forum.
MAKAAN2nd
Posts: 1
Joined: Sat Feb 04, 2006 8:00 am

Post by MAKAAN2nd »

Ok heres a idea that can make this game SOOOO much better
My internet is falling out somethimes or my sister is downloading a file of 13GB!so my idea for this game is
Skirmish VS CPU????? that training thing is boring

like U are commander VS a CPU thats commander

or U are commander with AI fighters VS CPU commander and fighters

or maybe a menu of it?

plz can the makers make it??
BlackViper
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Location: Green Bay, WI

Post by BlackViper »

Nothing will ever replace real people, real time.
Always in the Shadows...
factoid
Posts: 929
Joined: Fri Sep 02, 2005 7:00 am
Location: Winnipeg, Canada

Post by factoid »

Yep, that's a cool idea, but it would involve so much work from the dev team that you'd be better off making a Allegiance total conversion mod for Homeworld.

/cool.gif" style="vertical-align:middle" emoid=":cool:" border="0" alt="cool.gif" /> Now there's an idea...
"I make it a point not to chat with AP off... space is vast, but it's never vast enough for my scout."
jgbaxter
Posts: 2181
Joined: Mon Apr 25, 2005 7:00 am

Post by jgbaxter »

Estimated cost, what, $200,000 minimum. /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
n.b. I may not see a forum post replied to me or a pm sent to me for weeks and weeks...
RazgrizOlon
Posts: 31
Joined: Fri Apr 08, 2005 7:00 am
Location: Florida, USA

Post by RazgrizOlon »

wouldn't you have to actually 'build' an AI for them to use for that? (and thats gotta be WAY more work then necessary, seeing as miner AI is still......well stupid in all honesty)
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Myrmidon
Posts: 21
Joined: Thu Aug 11, 2005 7:00 am
Location: Iowa, US

Post by Myrmidon »

QUOTE Nothing will ever replace real people, real time.[/quote]

True. Anybody ever try playing against Empire Earth's AI? It's like fighting with a wet sock.

On the other hand, if that's the kind of crap that can get pawned off on the unsuspecting public, I suspect we could develop a crappy CPU comm. It wouldn't be great... you might start by creating by-the-book "recipes" for a tac/exp/etc strategy (step 1... build OP. step 2... when $ = X, do...) and have a random if/then to determine which path to take (weighted by the faction). It wouldn't be perfect, but we could screw with it and evolve it a little. The trick is just building the teensy little kernel to start with. Somebody else gets ahold of it and writes a little better algorithm to determine where to put miners, someone else to "teach" the CPU when to camp alephs, and so on...

Now, creating PILOT AI would be downright miserable. And I wouldn't even know how to get a CPU to properly command pilots. But hell, at least we'd have a way to get games started when nobody wants to comm!

Having said all that, I don't want to do it. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

I would go for just adding some more missions.


Like have a rix bomber enter your sector that is ordered to attack your base. In the core create a special scout drone that has nan mounted instead of gatt with the standing order to "attack" the bomber.

Your mission: shoot the nan(s), then the bomber, save the base.

Or the converse: nan a friendly AI bomber being sent to destroy the enemy base while enemy drones try to defend.
I suggest Rix/TF bombers because they don't use missles to kill bases so the current AI should work as long as they are ordered to attack a base (and if they don't ram it).

What would also be nice is just a cpu deathmatch. You select the number and types of targets and have at it. Even with the current AI it would still be more exciting that playing mission 6 over and over.
jgbaxter
Posts: 2181
Joined: Mon Apr 25, 2005 7:00 am

Post by jgbaxter »

More missions is a good idea, Adaven, make it so. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
n.b. I may not see a forum post replied to me or a pm sent to me for weeks and weeks...
Spunkmeyer
Posts: 2013
Joined: Fri Jun 27, 2003 7:00 am
Location: Contact me regarding: CC, Slayer and AllegWiki.

Post by Spunkmeyer »

More missions is a very good idea, but it would be much better with adjustable parameters, like number of bombers, number of nans etc.


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Dogbones
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Location: Virginia

Post by Dogbones »

jgbaxter wrote:QUOTE (jgbaxter @ Aug 24 2006, 03:16 PM) Estimated cost, what, $200,000 minimum. /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
Yep for a commitment of 200K a year for 5 years minimum I'll quit my day job.
You'll have your AI and solo play the first year /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
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