Core Development

Development areas for Allegiance core (IGC) design.
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Ramaglor
Posts: 687
Joined: Sun Aug 28, 2005 7:00 am
Location: Seattle

Post by Ramaglor »

I've started work on completely redeveloping gameplay in a core that I'm planning. Could anyone so kindly point me to a place to find out details on running the Core Editor?

Maybe I should tell you what I intend.... I first plan to develop ships untill they are more specified to a task, so that we don't see an entire team in hvy ints, rather they would be balanced among multiple types, all (hopefully) working together.
Last edited by Ramaglor on Wed Aug 23, 2006 4:24 am, edited 1 time in total.
Spidey's tactical advice on TS during Tourny game
QUOTE We don't need to save our thingy.[/quote]
Ramaglor
Posts: 687
Joined: Sun Aug 28, 2005 7:00 am
Location: Seattle

Post by Ramaglor »

Thanks for the links, but I think I have got somewhat of a hang of it.

I would say that EOR is little more then a new flight model and different weapons, what I'm going for is entirely different. I only know a few ways to go about it though so far... hopefully when I get the ship stats done, some people will be enthusiastic enough to volunteer some time, knowledge, and expertise.
Spidey's tactical advice on TS during Tourny game
QUOTE We don't need to save our thingy.[/quote]
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