mdl -> bmp -> png

A place to discuss user-created Allegiance 3D models, textures, images, and other visual ingame content.
Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

Yeah, here's that 24-bit environment pack (bmp.mdl format).

http://www.mesialonline.com/madpeople/24-b...nments_2048.zip

The original pack had a couple of items I did that never actually appeared in game. I used these to fill in the gap left from removing the ones Quia did. I actually made one completely from scratch, but it turns out it is also extraneous and doesn't actually get used by the game (at least as far as I've noticed).


My only complaint is that I didn't compensate for the distortions of mapping. Many of you have probably noticed it. Quia made a photoshop macro to speed up the correction process (its in the 'everything arty' sticky), but I only have photoshop elements and couldn't get the macro to work. If someone else wants to take a crack at it be my guest.
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