Radruin wrote:QUOTE (Radruin @ Sep 14 2007, 05:57 PM) lol pay attention: Barricuda pulled those from the abovementioned web site; she didn't make all those. Otherwise I'd have erected a statue of her in the middle of my city. And it would glow in the dark.
Models
/rolleyes.gif" style="vertical-align:middle" emoid=":roll:" border="0" alt="rolleyes.gif" /> Rad /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
"If you wish to make an apple pie from scratch, you must first invent the universe." Carl Sagan ("The Lives of the Stars" ep. 9 Cosmos)
Rants Blog Cadillac, *Wurflet@Event, ?GoldDragon@Alleg, ^Biggus*#$@us@XT, +Ashandarei@Zone
Wow lol. I've heard of people being two-faced, but...84,000...
It looks good though; if you could simplify it some (de-face it a little), it should certainly be useful
get it? deface? get it? get it? /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
It looks good though; if you could simplify it some (de-face it a little), it should certainly be useful
get it? deface? get it? get it? /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
Last edited by radruin on Thu Nov 08, 2007 7:23 pm, edited 1 time in total.
question on models in general.
are they going to be animated? can turrets on tanks turn etc?
should bits that pivot be separate to the rest of the model? (i.e. don't make it all one solid mesh).
will there be cool things like if something has missiles, like that tank up there^^, when it fires the missile, one of those missiles actually launches,instead of just spawning a missile close to the model (like in alleg).
its trickier, and doesn't add much except polish.
are they going to be animated? can turrets on tanks turn etc?
should bits that pivot be separate to the rest of the model? (i.e. don't make it all one solid mesh).
will there be cool things like if something has missiles, like that tank up there^^, when it fires the missile, one of those missiles actually launches,instead of just spawning a missile close to the model (like in alleg).
its trickier, and doesn't add much except polish.
Yeah. With Torque, you can do stuff like that as long as you have everything in different models, then just assemble them later. For example, the tank's wheels would be separate, the turret would be separate, the gun would be separate if we wanted it to be able to move up and down, the rockets would be separate, etc.
So if you can model like that, that'd be great.
So if you can model like that, that'd be great.
Part of the simplicity of Alleg is that the ships move without animations, so it's basically one model being seen from different angles and at different speeds which gives sense of movement.
Be careful about creating models that need to change when they move, cause then you'd also have to work on how fluent they are in their motion, etc.
Maybe make all ground vehicles work on a "ground effect" propulsion so you don't have to make a different facet of movement for every part of it (every still shot for a phase of running, for instance). I realize I should've brought this up earlier *before* making the gun models which you've already beautifully made, for instnace.
Either scrap the gun models and infantry soldiers for SW speeder-like one man vehicles, or prepare for a lot of work planning different movements (not just walking, running, crouching, moving while crouched, side stepping, jumping, firing).
Be careful about creating models that need to change when they move, cause then you'd also have to work on how fluent they are in their motion, etc.
Maybe make all ground vehicles work on a "ground effect" propulsion so you don't have to make a different facet of movement for every part of it (every still shot for a phase of running, for instance). I realize I should've brought this up earlier *before* making the gun models which you've already beautifully made, for instnace.
Either scrap the gun models and infantry soldiers for SW speeder-like one man vehicles, or prepare for a lot of work planning different movements (not just walking, running, crouching, moving while crouched, side stepping, jumping, firing).







