BSG Core playtesters needed!

Development areas for Allegiance core (IGC) design.
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »

Alright, in order to really release the BSG core onto a server, it needs a good, solid playtest. I need at least 10 people - 5 for each side. I'd also need two comms, one for each side.

The test will take place on Friday, October 19th, starting at 6:00 PM EST (0:00 AM UTC).

Many thanks to WyldKarde@RT, GreyVulpine@XT, PsycHosis@XT, and fuzzylunkinz@SRM for helping with the playtesting, but they were only 1vs1 games, with one 1vs2 game and one 1vs1vs1 game. It has helped with a lot of things, but single games hlike that can't help as much as a full fledged game.

You can sign up here or PM me. I will be in the game, but most likely as an observer on one of te teams or just a simple player. I'll probably have ICE open the whole time, so I won't be doing much, so I still need full teams.

[EDIT]Oh, yeah... oops. There is a server up in the beta lobby for the current version of the BSG core. The current version can be downloaded here: http://www.bcedev.com/Andon/bsg_0.21.zip Just unzip to your /Allegiance/Artwork folder and join the beta server. If you want to make a single-team game, you'll have to create a game, of course.[/Edit]
[EDIT2]Oh, and custom maps have been disabled in the server, as some of them don't work[/Edit2]

Teams so far:

Team 1 roster:
Faction: Colonials
Commander: DasSmiter
Players: Sora3587

Team 2 roster:
Faction: Cylons
Commander: None
Players: Aaron Moore
Last edited by Andon on Thu Oct 18, 2007 7:20 pm, edited 1 time in total.
Image
ImageImage
walmart1233
Posts: 942
Joined: Tue Apr 13, 2004 7:00 am
Location: Western PA

Post by walmart1233 »

I would gladly help when there is ppl on..../smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »

Any preference on what side you're on?
Image
ImageImage
walmart1233
Posts: 942
Joined: Tue Apr 13, 2004 7:00 am
Location: Western PA

Post by walmart1233 »

I know that the Cylons are teh bad guys so not them......as for comm or players....I could do either once i understand the core better....but player to start off.
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »

Under colonial players ATM then. Thanks!
Image
ImageImage
walmart1233
Posts: 942
Joined: Tue Apr 13, 2004 7:00 am
Location: Western PA

Post by walmart1233 »

NP, I understand how hard you are working on this.
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »

My apologies to anyone that has downloaded this - I just found a slight error in the core (Pulse probes requireing both a Tac and an Exp when they should only need an Exp). I updated the .zip file - all you need is the core.
Image
ImageImage
AaronMoore
Posts: 471
Joined: Sun May 06, 2007 3:09 pm
Location: Australia

Post by AaronMoore »

Sign me up for the play testing! /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

No side preference, but I'd like to see how the cyclon models fly 8)

It is very late/early for us in the EU but I want to see this in action, so I'll be there.

Nice one
Image
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »

added to cylon side.
Image
ImageImage
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »

I'm going to set it another two hours earlier.

If enough people want it earlier than that, it's fine. I've got off all day friday
Last edited by Andon on Thu Oct 18, 2007 2:38 pm, edited 1 time in total.
Image
ImageImage
Post Reply