Halloween Masquerade Game?
That could work, or we can come up with random Battlestar Galactica, Star Trek character names or such.
Whichever way we want to mask the names, my question is this: I know ASGS can automatically attach an event tag (@INSECT, @BACON for the Bacon Map game). How far can that go? Can it MASK our usual callsign entirely while keeping track of unclerob_ is flying as YadierMolina@BLUE? If that's possible we can do the masking centrally (We'd help out, TE /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" /> ) Though that means centrally assigned masks.
Method #2 would be each one use / create his or her own hider. This allows total control over your hider (and ensure uniqueness), but not everyone have a hider spot available. And maybe someone would like to create a Halloween-themed name and ditch it the next day (but can't if it's a "real" callsign).
Other mechanisms to make this work, guys?
Whichever way we want to mask the names, my question is this: I know ASGS can automatically attach an event tag (@INSECT, @BACON for the Bacon Map game). How far can that go? Can it MASK our usual callsign entirely while keeping track of unclerob_ is flying as YadierMolina@BLUE? If that's possible we can do the masking centrally (We'd help out, TE /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" /> ) Though that means centrally assigned masks.
Method #2 would be each one use / create his or her own hider. This allows total control over your hider (and ensure uniqueness), but not everyone have a hider spot available. And maybe someone would like to create a Halloween-themed name and ditch it the next day (but can't if it's a "real" callsign).
Other mechanisms to make this work, guys?

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badpazzword
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I'm afraid randomising names requires an ASGS code change and an ASGS code change requires Pook. And it'd fit carnival or April 1st much better.
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