Halloween Masquerade Game?

Allegiance discussion not belonging in another forum.
Andon
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Post by Andon »

or make ASGS make everyone be @aarm or @spidey
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blackrob
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Post by blackrob »

At a large, organised game like that, we'd want some ASGS order-keeping abilities around, so perhaps it's not a good idea to simply have arbitrary hiders untrace-able through ASGS? Especially if we adopt the same "RSVP or can't play" rule as Zone Games.
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Doobie
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Joined: Mon Aug 18, 2003 7:00 am
Location: Calgary, Alberta

Post by Doobie »

Perhaps something like
1@blue
2@blue
3@blue

vs
1@gold
2@gold
..etc.

I know, pretty boring...

blackrob
Posts: 238
Joined: Thu Mar 09, 2006 8:00 am

Post by blackrob »

That could work, or we can come up with random Battlestar Galactica, Star Trek character names or such.

Whichever way we want to mask the names, my question is this: I know ASGS can automatically attach an event tag (@INSECT, @BACON for the Bacon Map game). How far can that go? Can it MASK our usual callsign entirely while keeping track of unclerob_ is flying as YadierMolina@BLUE? If that's possible we can do the masking centrally (We'd help out, TE /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" /> ) Though that means centrally assigned masks.

Method #2 would be each one use / create his or her own hider. This allows total control over your hider (and ensure uniqueness), but not everyone have a hider spot available. And maybe someone would like to create a Halloween-themed name and ditch it the next day (but can't if it's a "real" callsign).

Other mechanisms to make this work, guys?
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badpazzword
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Post by badpazzword »

I'm afraid randomising names requires an ASGS code change and an ASGS code change requires Pook. And it'd fit carnival or April 1st much better.
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