Cores for R5

Development areas for Allegiance core (IGC) design.
Virex
Posts: 129
Joined: Tue Sep 18, 2007 2:42 pm

Post by Virex »

But is it possible to make the effect a missle has something else then an explosion? Probably so, since there are resonators. If Core developers could set the effect of a missle, that'd give them some more usability, such as launchable probes and drones.
Last edited by Virex on Mon Oct 01, 2007 8:43 pm, edited 1 time in total.
Cadillac
Posts: 11578
Joined: Fri Sep 01, 2006 9:42 am
Location: London, UK

Post by Cadillac »

Is there a mod saying "LOCKED" when someone locks a missile on to you?
Image Image Image
"If you wish to make an apple pie from scratch, you must first invent the universe." Carl Sagan ("The Lives of the Stars" ep. 9 Cosmos)
Rants Blog Cadillac, *Wurflet@Event, ?GoldDragon@Alleg, ^Biggus*#$@us@XT, +Ashandarei@Zone
Camaro
Posts: 2418
Joined: Sat Jan 28, 2006 8:00 am

Post by Camaro »

Cadillac wrote:QUOTE (Cadillac @ Oct 1 2007, 10:44 AM) Is there a mod saying "LOCKED" when someone locks a missile on to you?

just replace the sound file for locked with a recording of you going "Someones got a lock on you boy."
Image
Image
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »

I think he meant visual.
Image
ImageImage
Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

-Sensor Classes
-Ability to use guns in the missle slot and missles in the gun slot: Bascially just define primary and Secondary weapons by what key you press to fire them.
-Secondary Fire for Turrets: similar to above, enable turrets to fire guns and missles at the same time.
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »

multi-weapon turrets.

Having guns able to fire missiles as well would allow turrets to fire missiles.
Image
ImageImage
Dogbones
Posts: 2721
Joined: Mon Nov 24, 2003 8:00 am
Location: Virginia

Post by Dogbones »

Allow for different AI 'types'

This could either be a core property that is fixed per ship
-basic miners use 'classic' AI
-advanced miners use 'advanced' AI

Or it could be a property the com can set in game
-scardy (run at the first sight of trouble)
-tough (don't run till 50% hull damaged)
-manual (no AI just follow orders)

Or a combo of both

This of course would have to be paired with code changes.
Image
DOG PROPERTY LAWS:
2. If it's in my mouth, it's mine.
[unless it tastes bad, then it is yours.]
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »

A lot of what this is would be general code changes as well - this could easily by a 'what do you want in R5' thread
Image
ImageImage
Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

-Drone Unit Caps defined in core: example, able to define a faction to have more than one op con at a time. Also include a flag saying if that drone type is modified by the r4 "# of miners" game options.
Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

-Let escape pods be able to mount and use weapons, boosters, cloak, etc.
Post Reply