Rix ints are cheese on your core gappy, Rix heavy int with PW damage 2 and Mini 3 does 136 damage a second per gun.
Talk about Nasty /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
VoSCore Difflog
You want nasty? BSG core basic KEWs have 575 ish damage per second per gun. Of course, they run through ammo REALLY quick, and they have a pretty high spread.
And horray on the no nix. I don't particularly like them - They don't seem balanced to me.
I've yet to test the VoS core yet though, so no further comments from me
And horray on the no nix. I don't particularly like them - They don't seem balanced to me.
I've yet to test the VoS core yet though, so no further comments from me



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Shizoku wrote:QUOTE (Shizoku @ Sep 17 2007, 07:58 PM) Booo sup core!
apochboi wrote:QUOTE (apochboi @ Sep 18 2007, 01:24 PM) Rix ints are cheese on your core gappy, Rix heavy int with PW damage 2 and Mini 3 does 136 damage a second per gun.
Talk about Nasty /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
Hmmm, someone is confused /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
Always in the Shadows...
Gappy wrote:QUOTE (Gappy @ Sep 17 2007, 03:23 AM) The He3 yield GA was removed because the Exp economy is already vastly better than every other economy, primarily because you have to buy such few technology to be effective.
I still think the He yield GA should be left, if you want to nerf exp I'd hope a different path will be taken.
Also, can we get an idea on in game points, a 15 min game gave out so many points, it's bizzare. I realize more points are likely given for scouting, and in principle I like that, please provide more details so we can provide feedback.
n.b. I may not see a forum post replied to me or a pm sent to me for weeks and weeks...