THe wiki has detailed a lot of the episodes where info for ship specs can be obtained. Between going voer those and asking I think I can narrow down that list significantly.Andon wrote:QUOTE (Andon @ Sep 12 2007, 04:46 AM) I figured that you can't just chunk it all at him. It's just a list of the stuff we still need, to get to when you can.
I'm pretty sure a lot of the stuff can be figured out through the series(s) - Turn rate for Galactica near the end of the miniseries, for example
BSG Core
Adding the episodes these things can be found in. * means I think it's in there but I don't know
Colonials first:Heavy Craft:Firing rate for Galactica's Heavy turrets (Season 2, Ressurection Ship part II, In the battle)*Firing rate for Pegasus's heavy turrets (Season 3, Exodus Part II, When Pegasus comes to the resurection)Firing Rate for Point Defense batteries (Miniseries, Part II )Missile capacity for a BattlestarMissile Ranges for a BattlestarMissile Reload Rates for a BattlestarMissile types for a Battlestar (Aside from Nuclear and Non-nuclear)Turning Speed for Galactica (Miniseries, Part II)Turning Speed for PegasusSpeed for GalacticaSpeed for PegasusSmall craftSpeed for ViperSpeed for RaptorRocket payload for VipersMissile Payload for Raptors (With the proper equipment) (Season 3, Exodus part II, launching of drones.)* - Would require manual counting. There's also another place that shows them launching missiles, but I don't know where that wasOtherScan rangesBase typesWhether other types of Colonial ships existNow for the Cylons:Heavy Craft:Missile capacity for a Base StarMissile Ranges for a Base StarMissile Reload Rates for a Base StarMissile types for a Base starTurning Speed for Base StarSpeed for Base starSmall craftSpeed for RaiderSpeed for Heavy RaiderMissile/Rocket payload for Raiders (It's 3, maybe 6, since they never fire more than 3. I think that they have one 'hold' in each wing)Missile/Rocket Payload for Heavy RaidersOther
Colonials first:Heavy Craft:Firing rate for Galactica's Heavy turrets (Season 2, Ressurection Ship part II, In the battle)*Firing rate for Pegasus's heavy turrets (Season 3, Exodus Part II, When Pegasus comes to the resurection)Firing Rate for Point Defense batteries (Miniseries, Part II )Missile capacity for a BattlestarMissile Ranges for a BattlestarMissile Reload Rates for a BattlestarMissile types for a Battlestar (Aside from Nuclear and Non-nuclear)Turning Speed for Galactica (Miniseries, Part II)Turning Speed for PegasusSpeed for GalacticaSpeed for PegasusSmall craftSpeed for ViperSpeed for RaptorRocket payload for VipersMissile Payload for Raptors (With the proper equipment) (Season 3, Exodus part II, launching of drones.)* - Would require manual counting. There's also another place that shows them launching missiles, but I don't know where that wasOtherScan rangesBase typesWhether other types of Colonial ships existNow for the Cylons:Heavy Craft:Missile capacity for a Base StarMissile Ranges for a Base StarMissile Reload Rates for a Base StarMissile types for a Base starTurning Speed for Base StarSpeed for Base starSmall craftSpeed for RaiderSpeed for Heavy RaiderMissile/Rocket payload for Raiders (It's 3, maybe 6, since they never fire more than 3. I think that they have one 'hold' in each wing)Missile/Rocket Payload for Heavy RaidersOther
- Scan rangesBase typesOh, and does anyone know what this ship is? It looks like the same type of design that the BAttlestars follow, which makes me think it's military of some sort
EDIT: Oops... image:
http://www.bcedev.com/Andon/mysteryBSG2.PNG
Last edited by Andon on Mon Sep 17, 2007 1:10 am, edited 1 time in total.



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