Autocannon and Skycap

Development areas for Allegiance core (IGC) design.
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Ramaglor
Posts: 687
Joined: Sun Aug 28, 2005 7:00 am
Location: Seattle

Post by Ramaglor »

So right now we have 2 kinds of AC, and 1 kind of skycap....
With the aoe/accuracy fix that Noir gave skycaps, they have become very powerful.....
I suggest a mini-skycap, that would have less damage and perhaps less range for the gs, dissallowing it the full skycap.

Or, perhaps make 3 types of each.... one for heavy fighters, one for medium sized ships, and one for capships.
In order to make both weapon types useful (which they aren't right now...you don't use AC on gs or capships) I suggest this:
All 3 versions of skycap would have an advantage of range over their AC counterpart and aoe, while the ACs would have the advantage of doing more damage to heavier types of armor.
Spidey's tactical advice on TS during Tourny game
QUOTE We don't need to save our thingy.[/quote]
apochboi
Posts: 1744
Joined: Sun May 28, 2006 7:00 am
Location: Dundee, Scotland

Post by apochboi »

I kinda like this idea, but most cores don't have that many free DM's to make different versions of skycaps. I mean you couldnt exactly tie a skycap to dis damage, then it would pwn everything since dis does good damage to everything (excl util)
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