Why not...

Discussion / Announcement area for Dark Nebulae Core development.
Drizzo
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Post by Drizzo »

So really, what type of space commander trying to achieve dominance over another faction leaves their little safe sectors without scientists? You know the dudes with the white shmocks and stuff... Oh wait we have scientists on these funky space stations we built right? Then why the $#@! isn't there an option to assimilate foriegn technology? What, are these "scientists" lounging around playing naked twister? (fun btw).

I mean really, if you're up against Ga'Taraan and you're being nuked into the ground by their pulse lasers, wouldn't you want to prod your scientist dudes to research a way to mount those spanky pulse lasers on your fighters? As a commander wouldn't that be the best counter instead of mindlessly sending masochistic pilots to try to break their camp on your supremecy?

What I'm suggesting here is why don't we have an option to assimilate "cheese" tech under, say adv. garrison? Upgrade the garr, research this option, and bang you can use their cheese tech against them. Perfect counter I'd say. Feasible idea?
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
apochboi
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Post by apochboi »

Drizzo wrote:QUOTE (Drizzo @ Aug 26 2007, 08:43 AM) So really, what type of space commander trying to achieve dominance over another faction leaves their little safe sectors without scientists? You know the dudes with the white shmocks and stuff... Oh wait we have scientists on these funky space stations we built right? Then why the $#@! isn't there an option to assimilate foriegn technology? What, are these "scientists" lounging around playing naked twister? (fun btw).

I mean really, if you're up against Ga'Taraan and you're being nuked into the ground by their pulse lasers, wouldn't you want to prod your scientist dudes to research a way to mount those spanky pulse lasers on your fighters? As a commander wouldn't that be the best counter instead of mindlessly sending masochistic pilots to try to break their camp on your supremecy?

What I'm suggesting here is why don't we have an option to assimilate "cheese" tech under, say adv. garrison? Upgrade the garr, research this option, and bang you can use their cheese tech against them. Perfect counter I'd say. Feasible idea?

Hmmm, should be easy enough done, i had a little think and im pretty sure i can do that one ice without any issues. I'd have to double up pulse lasers in ice, so that when gt dropped there pulse laser and you pick it up, you have the ability to research to get the "second type"...only one thing, why would you want to play with the same tech, we might aswell have 1 faction then with all tech.
Drizzo
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Post by Drizzo »

It's more of a tactical thing. Enemy has tech otherwise not available to you (MRM Zeus, EW Laser AC, Vulcans etc.), you steal tech, you even out the playing field. The way DN is right now, it should NOT be once a certain faction researches a certain tech, they shouldn't be god invincible even-newbies-can-whore-weed all-powerful. That's just broken. It's like researching "resign" for the other team.

Besides, you enjoy games with mini2 hvy int slugfests don't you /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

(Also, wouldn't it be hilarious is you research this then steal SRM Doomsday? /biggrin.gif" style="vertical-align:middle" emoid=":biggrin:" border="0" alt="biggrin.gif" /> )
Last edited by Drizzo on Sun Aug 26, 2007 10:16 am, edited 1 time in total.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
Andon
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Post by Andon »

It would simply require the research to be tied to the station and not the faction. Or even making the 'Faction' devel and the 'Non-faction' devel, as it would likely cost different and have a different time for people of different factions.

You could even have ships stealable.
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BeaerSidhe
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Post by BeaerSidhe »

This would be up there with capturing a GT Research station as IC or other faction and gaining the ability to make guardians/mustangs.
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guitarism
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Post by guitarism »

You'd have to capture a Pali too.

While drizzo, I like the idea. The practicality of it would be nill in many ways. What tech could you seriously see yourself using on your own ship? You steall GT's Pulse Laser, ok, then mount it on your regular fighter? No... I'll pass on this.
FIZ wrote:QUOTE (FIZ @ Feb 28 2011, 04:56 PM) After Slap I use Voltaire for light reading.
CronoDroid wrote:QUOTE (CronoDroid @ Jan 23 2009, 07:46 PM) If you're going to go GT, go Exp, unless you're Gooey. But Gooey is nuts.
QUOTE [20:13] <DasSmiter> I like to think that one day he logged on and accidentally clicked his way to the EoR forum
[20:13] <DasSmiter> And his heart exploded in a cloud of fury[/quote]
Narg
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Post by Narg »

All nix cheese - lasers for bbrs? laser blossom? vulcans? But then those are the perks nix gets to make up for no nans.
Steal Zeus would be nice eve for your scouts. But are you referring to all faction specific tech? could you steal plas gens? could tf steal prox? This would serve to make factions more similar. What advantage would belts have if you gave everyone this perk (well aside from all their other perks...). I'm sure deng and all the rest of the dn haters will love this idea.
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Andon
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Post by Andon »

Perhaps limit the tech to a few things per faction but have Belters able to loot it all? It'd make sense..
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guitarism
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Post by guitarism »

Actually I've always kinda wondered why belts couldnt steal Zeus or lasers and such....
FIZ wrote:QUOTE (FIZ @ Feb 28 2011, 04:56 PM) After Slap I use Voltaire for light reading.
CronoDroid wrote:QUOTE (CronoDroid @ Jan 23 2009, 07:46 PM) If you're going to go GT, go Exp, unless you're Gooey. But Gooey is nuts.
QUOTE [20:13] <DasSmiter> I like to think that one day he logged on and accidentally clicked his way to the EoR forum
[20:13] <DasSmiter> And his heart exploded in a cloud of fury[/quote]
Drizzo
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Post by Drizzo »

First off, I'm not saying *give* it to them, I'm saying make it a researchable option under adv. garr so the cost to be able to assimilate the technology is somewhat synonymous to the price the other team paid to buy the tech.

Secondly, this is an option, not a perk. It's not intended to be used in all situations (do you buy XRMs to bomb a tech base 2k from an aleph you have easy uneyed access to?) If it's Rix Sup vs GT Sup, and those pulse lasers + zeus are obliterating your figs and you have some cash sitting around, why wouldn't you upgrade your garr (if you didn't already do so) and research this option? You steal their spanky pulse lasers and your team is back in business.

Narg, you severely miss Belters' perks if you think this takes anything away from them, since they can not steal any sort of cheese tech. They can steal any regular tech and use it regardless of what tech base they have. I'm not suggesting that my idea be used to turn every faction into a belters-esque faction, I'm only suggesting an option to tip the scales once the opfor researches cheese.

It has situational practicality gui. In the hands of a commander who knows what he's doing, this gives him more options to turn the tides.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
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