An example of voobness

Tactical advice, How-to, Post-mortem, etc.
Vio
Posts: 22
Joined: Thu Jul 12, 2007 12:09 am

Post by Vio »

but when you're dreg in an int and you see a scout fly past you at 142 mps, might as well catch it
Angela Liu
Posts: 660
Joined: Sat Dec 09, 2006 11:46 pm
Location: Edmonton, Alberta, Canada

Post by Angela Liu »

uh.. how often do you see dreg vs. dreg? And even if you are in a dreg int against a dreg scout, it would take quite a bit of fuel to catch up especially if you are going the other direction ( hense fly past you) and turn around to face that ship. and you know boost after a scout is bad, right? /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
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Evincar
Posts: 1139
Joined: Fri Mar 02, 2007 4:00 am
Location: The darkest side of the sun

Post by Evincar »

in fact "interceptors" are craft designed to "intercept" other crafts, this means approaching, evening vectors and killing. i think an interceptor that can´t kill a scout would not be himself.

cuz interceptors also have feelings, like you
Classifiable up to Trolleomorphism.
Angela Liu
Posts: 660
Joined: Sat Dec 09, 2006 11:46 pm
Location: Edmonton, Alberta, Canada

Post by Angela Liu »

evincar, you should try the situation (s)he described yourself to see if it makes any sense with the name "interceptors" or not.

I guess I didn't make myself clear enough:

From the situation Vio described, I'm assuming that the scout is flying past you, which means you musten't been boosting and might be going the other direction (if the scout was approaching directly behind you and went straight in front you to the exact direction you are heading /unsure.gif" style="vertical-align:middle" emoid=":unsure:" border="0" alt="unsure.gif" /> , it's a different story). Your ship need to cut the accel to the direction you were traveling, start at 0 mps at the new direction and boost to gain speed. That's what I mean by you can't really catch up in few seconds.

And if you want to catch up, the fastest way is to boost directly behind it. And that is not pleasent in most cases (prox). so you'll need to go a bit off from the direction he's going, which will take even more time /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
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Evincar
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Location: The darkest side of the sun

Post by Evincar »

it is very easy to make a fast vector change, if you thrust opposite to your moving vector you will make it change very fast, at the max afterburner accel, and if you are decent you will start pointing your nose at the direction the scout is flying, and start boosting slowly before he gets to you, to make him go just a bit further than you. this way you spend little fuel (still like half a bottle on a regular case against dreg scouts, probably a whole bottle against heavies), start shooting asap he is in range, you are immune to proxmines, and practically everything a scout can do.

interceptors are deadly if they can see their prey
Classifiable up to Trolleomorphism.
guitarism
Posts: 2240
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Location: Richmond

Post by guitarism »

you do that to me evincar. try it. you die to prox.
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juckto
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Location: NZ

Post by juckto »

QUOTE *snip*
and if you are decent you will start pointing your nose at the direction the scout is flying[/quote]Aaaaand a decent scout pilot that sees an int pointing in the direction that they're heading, will start ripping out or attempt to lose eye.
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
Angela Liu
Posts: 660
Joined: Sat Dec 09, 2006 11:46 pm
Location: Edmonton, Alberta, Canada

Post by Angela Liu »

guitarism wrote:QUOTE (guitarism @ Aug 1 2007, 09:09 PM) you do that to me evincar. try it. you die to prox.
exactly my point /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />

P.S. Evin, you just ran into my prox 20 minutes ago on beta in an int so don't try it /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
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Vio
Posts: 22
Joined: Thu Jul 12, 2007 12:09 am

Post by Vio »

Angela Liu wrote:QUOTE (Angela Liu @ Aug 1 2007, 04:12 PM) uh.. how often do you see dreg vs. dreg? And even if you are in a dreg int against a dreg scout, it would take quite a bit of fuel to catch up especially if you are going the other direction ( hense fly past you) and turn around to face that ship. and you know boost after a scout is bad, right? /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
not dreg vs dreg, silly, dreg int vs maybe, giga scout, like i said in the first place.
Angela Liu wrote:QUOTE (Angela Liu @ Aug 1 2007, 07:24 PM) And if you want to catch up, the fastest way is to boost directly behind it. And that is not pleasent in most cases (prox). so you'll need to go a bit off from the direction he's going, which will take even more time /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
I think I am one of the lucky ones to have only gotten hit by prox twice. rarely do i fly right behind someone unless im .1-4 k from my victim
Last edited by Vio on Thu Aug 02, 2007 9:02 am, edited 1 time in total.
Narg
Posts: 474
Joined: Fri Dec 09, 2005 8:00 am
Location: Israel

Post by Narg »

If you've only been hit by prox twice that's not because your lucky, that's because you haven't played more than a few seconds.
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