Vegeta wrote:QUOTE (Vegeta @ Jul 8 2007, 10:33 PM) Actually this iz a way wrong way to think of alleg BALANCE.... U should think of it the way I do when making a new faction..... U should balance out all strengthz with other weaknessez... AKA Giga'z MAD money and LUX shipz.. Balanced BY weak Hull etc....Dreg MADD speed..balanced BY large hitboxxez....etc..etc...BIOS superior tech..balanced BY huge research time... ITZ not math that will balance out and keep to the fun of the game.....ITZ logical and Imaginative thinking that will work in the end....To bad no haz even attempted to enlist my help on this core.. Az I think I really have a great grasp on how to balance and Maintain the underlying fun of alleg at the same time
Hi Vegeta,
I couldn't agree with you more (except about the part where you're saying that this is the wrong way to balance alleg /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> ).
All I'm looking for here is a way to determine if a particular core is balanced. We would still need experianced faction designers to maintain the flavor of the factions by moving the appropriate tech parameters to get the core to balance. IE: you wouldn't give bios combat pods to increase thier rating vs giga. So, I'm envisioning a utility to help you out when you balance the core so that you could say: wow, something is making Phoenix way over powered compared to every one else, or these three factions are lower that those two, etc.
I'm certainly not claiming any skill in this area at all, but I'm stuck with an idea that much more complex systems (weather patterns, CAD designed airplanes and cars) all use math to determine balances. Allegiance should also be able to be modeled in a repeatable, reusuable fashion, but as you say, with the goal being to preserve the fun!




