Miner Signatures
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holtonster
- Posts: 55
- Joined: Mon Apr 23, 2007 7:42 am
- Location: San Leandro, California
tell you something: if you manage to get next to an HE rock with an int, boost and find yourself eyed, there is definitely a miner there. besides you can hear their sound. and above all, if you went that far to eye the int at 1k, you WILL go 400 mts more to check if there is any.
Classifiable up to Trolleomorphism.
Knowing in what sector their miners are is simply a matter of switching sectors in F3 and see where it drops.
I don't know exactly if this is a feature or a bug but I feel it is just not fair for those poor workers ,that happily mine, to suddenly see lots enemy interceptors from the opposite team, with not a single probe there, rushing the sector and killing him.
I don't know exactly if this is a feature or a bug but I feel it is just not fair for those poor workers ,that happily mine, to suddenly see lots enemy interceptors from the opposite team, with not a single probe there, rushing the sector and killing him.


If A is success in life, then A equals x plus y plus z. Work is x; y is play; and z is keeping your mouth shut. -- Albert Einstein
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blackeagle0001
- Posts: 199
- Joined: Fri Mar 30, 2007 11:30 am
- Location: South Australia
UTL Sheilds, are you mad Apoch, that would make every game a tac game, on the brightside, no more int for you in that case /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />apochboi wrote:QUOTE (apochboi @ Jun 26 2007, 12:51 AM) Well you could create a miner specific shield, that has no sig increase /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
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Rand0m_Numb3r
- Posts: 1338
- Joined: Mon Apr 18, 2005 7:00 am
- Location: Madison, Wisconsin
