Raise the cost of gunships

Discussion / Announcement area for Dark Nebulae Core development.
Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

I think a price of about 50 to 100 credits would be good for gunships. Still very viable, but you can't spam them endlessly in large games.
Barrager
Posts: 341
Joined: Mon Dec 22, 2003 8:00 am
Location: Boston, Ma

Post by Barrager »

IB your statement about pushing a guardian is practically moot.

it;s true you can but guardians can boost for maybe 12 seconds. and they reach 90 mps by themselves and go back to 20 almost immediately. pushing them is a fruitless task compared to a gunship. alone a gunship can go 80 with LB it can go 110 and with pushing ability it go even faster for longer periods!.

Now sure a single piloted gunship is pretty much worthless and thus why I say keep the cost lower than guardians, but honestly, $1 is pretty stupid. they are cost effective for their research, (average 20k) Guardians are 26K.

guardians are not viable in anyway for offense, they have huge hull because they are sitting ducks, and they should be hard to kill by ints I mean come on they are 2k! a corvette could be more economical.

Gunships have versatility and they give ints a pretty good run for there money. ints are free btw lets not forget that.
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Psychosis
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Joined: Wed Oct 27, 2004 7:00 am
Location: California

Post by Psychosis »

50-100 is reasonable
spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

Why did soemone suggesting lowering the cost of guardians? you can already spam them thanks to gt econ. Why make it easier for them to deploy flying scs of doom
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
Psychosis
Posts: 4218
Joined: Wed Oct 27, 2004 7:00 am
Location: California

Post by Psychosis »

because apparantly, GS are sooo overpowered, that gaurdians must be weak for having 1 gun.

not taking into account: their 50% base sig, INSANE hull, and TONS of ammo.
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