Because cap hull was boosted up to 166% (compared to Alleg 1.25). You don't need nans anymore, they are cheesy enought. /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
factoid wrote:QUOTE (factoid @ Jun 2 2007, 07:25 PM) Nan healing rates scale on Caps in sync with Mini/Gatt dmg output, which is why you're supposed to use Dis/Killer weapons vs capships.
this is why it's a "odd way to balance" because it doesnt take into account the "targetting":
Small ships never miss when firing at a big ship but turrets miss a lot vs small moving ships.
Balancing is about adjusting 'time to kill' vs 'time to be killed'.
reminder: Ints have 'medium' hull and Skycaps/ACs have 25% dmg reduction vs "medium" hull...
I'm not sure where you think the balance point should be. It sounds like you're proposing that ints should have a harder time killing capships than they already do?
"I make it a point not to chat with AP off... space is vast, but it's never vast enough for my scout."
factoid wrote:QUOTE (factoid @ Jun 3 2007, 02:18 AM) I'm not sure where you think the balance point should be. It sounds like you're proposing that ints should have a harder time killing capships than they already do?
yes at least nanned capships.
And it's not like ints have a hard time killing them atm.