Gunships

Discussion / Announcement area for Dark Nebulae Core development.
IB_
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Joined: Thu Aug 17, 2006 3:11 am

Post by IB_ »

They seem to be scaling really badly when games are between ~30+ per side
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
CronoDroid
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Post by CronoDroid »

Give ints an Anti-GS Gun.
pkk
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Location: Germany, Munich

Post by pkk »

Need 1.25 GS back. /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Bacon_00
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Post by Bacon_00 »

Yeah... they're pretty much unbeatable in large games. Also in really small games they dominate.

Skycap used to not be that badass, if I remember correctly... maybe it needs toning down or something... I don't know.
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Rand0m_Numb3r
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Post by Rand0m_Numb3r »

scale SC range with tec lvl?
Beyond the clock tower.
apochboi
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Post by apochboi »

Problem now is the skycaps actually do hit since noir doubled the speed of the projectile, perhaps knock the speed of the projectile back to normal so theres at least a chance they might not hit you.

EDIT: You also might want to loose either the missile or the forward Mini - AC. That should help them scale.
Last edited by apochboi on Fri Jun 01, 2007 8:59 am, edited 1 time in total.
Avalanche
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Post by Avalanche »

Easy way? Give them AC instead of SC, until people get the SY. SC is capital ship tech and should have to be researched. They would place them on the level of bombers in power, which makes sense early in the game (where they are intended to be used).
/Avalanche

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Any technology, no matter how primitive, is magic to those that do not understand it. (Mark Stanley, Freefall, 1999)
Quod licet Iovi, non licet bovi
12/27/07 20:48:39: <Player in trouble> (all): Run its AVA
Malicious Wraith
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Post by Malicious Wraith »

Gunships are not overpowered, they just need to be made part of larger investment.

Tie them to a tech base, meaning you need to buy a tech base before you can research them with the only exception being Bios.
Unknown wrote:[Just want] to play some games before Alleg dies for good.
I don't want that time to be a @#(!-storm of hate and schadenfreude.
IG: Liquid_Mamba / Fedman
madpeople
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Post by madpeople »

that would be a starbase...

could just increase their cost by a factor of 100 so it costs more to give out loads in a big game?
Malicious Wraith
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Post by Malicious Wraith »

madpeople wrote:QUOTE (madpeople @ Jun 1 2007, 03:17 PM) that would be a starbase...

could just increase their cost by a factor of 100 so it costs more to give out loads in a big game?
No. A tech base needs to be owned by the team before they can get the gunship, irrelevant of starbase.

Like a heavy scout.
Unknown wrote:[Just want] to play some games before Alleg dies for good.
I don't want that time to be a @#(!-storm of hate and schadenfreude.
IG: Liquid_Mamba / Fedman
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