What do you think about uber techs....
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BlackViper
- Posts: 6993
- Joined: Thu Aug 07, 2003 7:00 am
- Location: Green Bay, WI
Well I realize that there isn't alot that will be done about it, just thought I'd get some opinions. Shiz, I agree the damage hasn't changed, it just seems that armor has (not saying it has, it just seems that way). I'd love to see all the weps jump by a factor of half more or so, of course then someone would probably write complaining about how much more powerful mini3 was.
Yeah I'm continuing to play on dn, I'll follow the crowd and won't be starting any more cores (although I've toyed around with the idea, but all would hate it because 3 mrm1 hits would be a kill on anything and gatt1 would be about where damage is on mini2 and I'd probably see about eliminating kb). /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
Yeah I'm continuing to play on dn, I'll follow the crowd and won't be starting any more cores (although I've toyed around with the idea, but all would hate it because 3 mrm1 hits would be a kill on anything and gatt1 would be about where damage is on mini2 and I'd probably see about eliminating kb). /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
Time is a great teacher, but it kills it's students... the worm....
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Enfyrneaux
- Posts: 101
- Joined: Thu Nov 17, 2005 8:00 am
- Location: California
Actually, I would think that making weapons more powerful + no pods would be more of a detriment to teamwork as it will be easier to kill vets with a couple shots out of sheer luck. In a sense, it would kinda level the playing but it would really turn Alleg into quake in space. It's like giving 10 newbies rail guns and let them take pot shots at vets. Eventually they're going to get nailed. Bbrs, Gunships & capship cheese would rule the game as ac and skycaps would have the longest range. Pods can sometimes serve the purpose of punishing the pilot for putting themselves in stupid situations (i.e. DM during a conquest game).
Personally, I would like to see some factions/ships with more nerfs and less perks. I've love to play A+ or GoD but it seems games are always happening on DN so there's not much of a choice. I doubt if i'm able to move the masses mainly cuz I'm a newbie, and even then...
Personally, I would like to see some factions/ships with more nerfs and less perks. I've love to play A+ or GoD but it seems games are always happening on DN so there's not much of a choice. I doubt if i'm able to move the masses mainly cuz I'm a newbie, and even then...
Last edited by Kltplzyxm on Tue May 29, 2007 7:50 pm, edited 1 time in total.
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Enfyrneaux
- Posts: 101
- Joined: Thu Nov 17, 2005 8:00 am
- Location: California
If everyone is given overpowered weapons and there are pods as we normally see them in Allegiance, most of your game is going to be spent riding home in a pod if you intend to do any fighting at all.
Now before everyone goes "ZOMG ENFYS GONE NUTS QUAKE IN SPACE", I'm merely suggesting a thought experiment...not a paradigm change. Play Trench Wars and you'll see what I mean. For instance, there is added emphasis on highly manuverable rip/teleport ships (Terriers) and ponderous artillery ships with massive amounts of splash damage and range (Leviathans). These Leviathan-type ships can teleport across the map onto a Terrier as a turret (!) to form an extremely dangerous combination of speed and firepower...however, any Leviathan can't act as a turret until they kill players and/or pickup powerups to raise their bounty to some high number. Without the defense of other more nimble fighters, the Leviathan is easily killed with no real chance of becoming a turret.
An even playing field after a change like this is only temporary, perhaps even an illusion. Eventually new vets of the same calibur will show up, but they won't necessarily have the same skill emphasis that made the old vets what they were, same players or not. How long this takes is usually up to the slope of the learning curve, which is often shallower for Trench Wars and other more twitch-oriented gametypes.
Now before everyone goes "ZOMG ENFYS GONE NUTS QUAKE IN SPACE", I'm merely suggesting a thought experiment...not a paradigm change. Play Trench Wars and you'll see what I mean. For instance, there is added emphasis on highly manuverable rip/teleport ships (Terriers) and ponderous artillery ships with massive amounts of splash damage and range (Leviathans). These Leviathan-type ships can teleport across the map onto a Terrier as a turret (!) to form an extremely dangerous combination of speed and firepower...however, any Leviathan can't act as a turret until they kill players and/or pickup powerups to raise their bounty to some high number. Without the defense of other more nimble fighters, the Leviathan is easily killed with no real chance of becoming a turret.
An even playing field after a change like this is only temporary, perhaps even an illusion. Eventually new vets of the same calibur will show up, but they won't necessarily have the same skill emphasis that made the old vets what they were, same players or not. How long this takes is usually up to the slope of the learning curve, which is often shallower for Trench Wars and other more twitch-oriented gametypes.
Last edited by Enfyrneaux on Tue May 29, 2007 8:26 pm, edited 1 time in total.
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Replace Quake with CounterStrike and you've got more truth.Mr. Kltplzyxm wrote:QUOTE (Mr. Kltplzyxm @ May 30 2007, 07:50 AM) Kill vets with a couple shots out of sheer luck. In a sense, it would kinda level the playing but it would really turn Alleg into quake in space.
True newbie in quake vs a true vet means 100/0 to the vet. In CS it's like 100/10 to the Vet due to the random nature of the bullets the newb is bound to get a few lucky headshots.
QUOTE I agree the damage hasn't changed, it just seems that armor has (not saying it has, it just seems that way).[/quote]
Well the primary factions haven't changed int armor at all since 1.25. What you are probably noticing more of these days is probably TF and GT with their 1.0 hull. In 1.25 the highest hull is belts but the reason their lack of sheilds wasn't so painfull as it is now is because the next lowest hull was IC with .9 instead of two others with 1.0.
I think lowering GT's hull to .9 would help a lot. TF doesn't really need another nerf right now after the firing rate nerfs, perhaps in the future.
Edit: and newbs suck today because they can't think for themselves because we hold their hand too much. Cheese ships probably have had some contribution, but not as much, I'm sure newbs always screamed for the current cheese of the day.
Well the primary factions haven't changed int armor at all since 1.25. What you are probably noticing more of these days is probably TF and GT with their 1.0 hull. In 1.25 the highest hull is belts but the reason their lack of sheilds wasn't so painfull as it is now is because the next lowest hull was IC with .9 instead of two others with 1.0.
I think lowering GT's hull to .9 would help a lot. TF doesn't really need another nerf right now after the firing rate nerfs, perhaps in the future.
Edit: and newbs suck today because they can't think for themselves because we hold their hand too much. Cheese ships probably have had some contribution, but not as much, I'm sure newbs always screamed for the current cheese of the day.
Last edited by Shizoku on Wed May 30, 2007 7:22 am, edited 1 time in total.

Personally i think it's a good sign that newbs know to use the super ships and don't fly figs when you have heavies anymore. I seem to be seeing more vets with high kbs these days than in the past, which indicates to me that they are handling the newbies in super ships quite fine.
It's true GT may need a hull nerf.
As to cons building the only ones I see a problem with are the belter tech cons. It should be dangerous for your cons to be alone and this doesn't seem to be true for those when no ship has a chance of ramming them.
It's true GT may need a hull nerf.
As to cons building the only ones I see a problem with are the belter tech cons. It should be dangerous for your cons to be alone and this doesn't seem to be true for those when no ship has a chance of ramming them.
Death's hounds feared me
QUOTE Edit: and newbs suck today because they can't think for themselves because we hold their hand too much. Cheese ships probably have had some contribution, but not as much, I'm sure newbs always screamed for the current cheese of the day.[/quote]
The amount of nix vs. nix newbie games is a case in point for this. However I don't see new players this day being worse than new players in the past.
One question... what's the diffference between MG3 on DN and MG3 on GoD?
The amount of nix vs. nix newbie games is a case in point for this. However I don't see new players this day being worse than new players in the past.
One question... what's the diffference between MG3 on DN and MG3 on GoD?


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