Search found 5 matches

by Tyng
Mon Feb 02, 2015 6:07 pm
Forum: Code Bugs & Suggestions
Topic: Automated Pilots for non-peak times
Replies: 8
Views: 8528

I know nothing of the coding language that is used for Allegiance, but I hope something like this is feasible.

------How automated players have helped in another game (skip if you just want to know what I propose for Allegiance)-------

Allegiance isn't the only old game that I've started playing ...
by Tyng
Wed Jan 28, 2015 5:28 pm
Forum: General
Topic: A lot has changed...
Replies: 18
Views: 4498

Hah, nobody knows! Excellent
by Tyng
Wed Jan 28, 2015 5:19 pm
Forum: General
Topic: Welcome to the Allegiance Marketing Team!
Replies: 38
Views: 57028

This may be a long shot...but I'm just throwing out ideas freely in hopes of bringing this game back up to its glory days (or an influx of noobs and trolls..)

If we still have access to one of the old Allegiance packages that came with a cd, we could send a copy to a few different "Let's Play" type ...
by Tyng
Tue Jan 27, 2015 10:17 pm
Forum: PCore
Topic: Observer ships
Replies: 8
Views: 14688

They should be able to go fast like tactical scouts, too :) .
by Tyng
Wed Jan 21, 2015 6:20 pm
Forum: General
Topic: A lot has changed...
Replies: 18
Views: 4498

Nostalgia has hit me once again. I think this would be the 4th time that I've pulled out a joystick and decided it's time to take flight again. I remember each time was more glorious than the last...yet I was never able to dogfight well, regardless of my training. All I could do was scouty things ...