Search found 13 matches

by Falnyx
Wed Mar 21, 2007 12:08 am
Forum: General
Topic: An open letter to YP
Replies: 122
Views: 14257

QUOTE (MrChaos @ Mar 20 2007, 02:13 PM) The only open question is did you continue distribution after you found out it would CG others. My suspicion is yes your contention no.

Your suspicions are correct. One thing that always surprised me after I started playing allegiance again was how this ...
by Falnyx
Wed Jan 24, 2007 4:06 am
Forum: General
Topic: Possible New (FAST!) Server?
Replies: 121
Views: 30721

Pinging tigereye.ca [204.14.17.162] with 32 bytes of data:

Reply from 204.14.17.162: bytes=32 time=52ms TTL=54
Reply from 204.14.17.162: bytes=32 time=52ms TTL=54
Reply from 204.14.17.162: bytes=32 time=51ms TTL=54
Reply from 204.14.17.162: bytes=32 time=51ms TTL=54

Ping statistics for 204.14.17 ...
by Falnyx
Wed Jan 17, 2007 5:51 am
Forum: Code Bugs & Suggestions
Topic: When entering while boosting/sidethrusting
Replies: 11
Views: 410

just noticed: this bug can also be reproduced by steering with the directional keys while docking (try doing that then going to the minimap while in base to see the effect)

that in mind, the bug is probably related to keyboard input somehow not being released when you enter...might be easier to ...
by Falnyx
Tue Jan 02, 2007 8:24 pm
Forum: Code Bugs & Suggestions
Topic: When entering while boosting/sidethrusting
Replies: 11
Views: 410

the bug can also be cleared by thrusting in two directions. for example, if you enter base with the left thruster on and it sticks, thrusting left and right simultaneously will return to normal flight...an ugly hack of a fix might involve firing all six thrusters for a split-second instantly upon ...
by Falnyx
Sat Oct 07, 2006 7:28 pm
Forum: Gameplay
Topic: Quickfire missles question
Replies: 50
Views: 11533

QF's work pretty well in close-range dogfights when DF's aren't likely to hit, especially going up against a good int pilot. If i'm flying an adv fig vs hvy ints, I'll load QF3 and take off half an int's hull with a rack...not super efficient, but better than nothing, and better than being dead ...
by Falnyx
Thu Oct 05, 2006 3:47 am
Forum: Gameplay
Topic: Missile Lock Algorithms
Replies: 39
Views: 7557

here's another question for you code monkeys: I heard back a long time ago (like, back in beta I think) that missile lock is affected by signature of the target...don't remember who told me that, though I always kinda assumed it true. So...higher signature makes a target easier for missiles to track ...
by Falnyx
Wed Sep 27, 2006 5:16 pm
Forum: FAZ Development (Beta)
Topic: Changes to Allegiance's UI
Replies: 48
Views: 2893

I've been using the default UI for forever, so I'm ok with not changing it a whole lot.
by Falnyx
Wed Sep 06, 2006 5:58 pm
Forum: General
Topic: The Allegiance Academy is up
Replies: 10
Views: 2084

pkk's code is the proper way to do a redirect, especially since about 10% of web users have JavaScript turned off.

The current redirect works for me, though /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
by Falnyx
Sat Sep 02, 2006 1:22 pm
Forum: General
Topic: ELO Reset
Replies: 23
Views: 3908

QUOTE (tmc @ Sep 2 2006, 03:16 AM) converge - as time goes to infinity, the rate of change of people's ELO values goes to zero.

Or perhaps better stated, the rate of change of people's elo values go to some small, non-zero number, accounting for the fact that most people are going to improve at ...
by Falnyx
Mon Aug 28, 2006 4:07 am
Forum: Gameplay
Topic: RB v. GT, EoR6a
Replies: 10
Views: 3455

QUOTE We are the prox-mine droppers, and we are the nanners of nans.[/quote]
I feel only slightly nerdy for catching the Music Makers reference. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />