Cadet I/Phases of the game II
From FreeAllegiance Wiki
Jump to navigationJump to search
| ← Forward deployment | Technology paths → |
Phases of the Game - Midgame
| Either a rush for dominance, or stable wait-for-end-tech stalemate |
Expansion/Tech rush
This phase lasts between the initial constructor placement and until the map is more or less solidly staked out with sector control established in most places. Here, the most important thing is to aid your team's expansion and economy while stunting your opponent's.
- Scout and probe the enemy home to spot constructors early so your team knows where they are going and can attack them.
- Spot enemy miners and attack them.
- Defend your own constructors as they head out. A good nan can make the difference between a brand new station or just a dead constructor.
- Defend your own miners by blockading alephs leading to your mining sectors. If the enemy breaks through then move to a per-miner defense.
- Set up more probes to allow your team to spot bomb runs, constructors, miners, and enemy attack groups going after your own miners. Remove enemy probes that do the same.
- Support team actions such as bomb runs against enemy bases.
- Collect tech that matches your chosen tech path.
Stabilized waiting game
This phase doesn't always occur, but it's essentially when both teams have equal midrange tech and the map is more or less split equally between them. Basic bombing runs consistently fail for both sides, so there's nothing to do but wait for better tech.
- Waiting for better tech? Prevent the enemy from getting it. Kill enemy miners.
- You won't get tech if you have no miners. Protect your own.
- Keep probe nets up to ensure that those bombing runs of the enemy continue to fail.
- Remove their probes so one of your bombing runs can succeed.
- Collect cashboxes to nudge your team's research along.
| ← Forward deployment | Technology paths → |