Ripcord mechanics

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Revision as of 10:57, 8 March 2010 by Notjarvis (talk | contribs) (Going to write a page about getting around/ripping around map. After repeated questions in AFS. Will prolly drop into CDT-I lessons)
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If you just hit R to rip, without selecting a target - you will just rip to the closest receiver capable of receiving you.

Otherwise you will rip to the target sector (you clicked on in the minimap). Bases You can rip to the following bases which your commander may have built, bases have effectively infinite energy so as many people can rip in as possible.

  1. Teleport receiver
  2. Special Refinery (if you are the GigaCorp faction)


The following ships are also Rip receivers so you can rip to them in another sector. These ships have limited energy, so you can only rip a certain amount of ships to them before they have to recharge. Piloted Ships

  1. RIx SR Scout. - If you are the Rixian faction, you can but SmallRip scouts which allow other small ships to rip to you
  2. Attack Carrier - basically a piloted version of the Normal carrier with the addition of Turrets. Allows small ships to rip to it.
  3. Assault Ship - large capital ship to which any other ship can rip


Unpiloted ships (AKA Drones)

  1. Carrier - Allows small ships to rip to it, and also allows them to dock and resupply in the field.
  2. Technoflux Miners, are also Small rip receivers


Other Tech Teleport Probes. Occasionally your team will research Teleport Probes, which are special probes which when dispensed allow any ship to rip to it for 30 seconds. There is no power limit, although the time to use them is short. Often used in endgame to surprise the opposition with an unexpected battlefleet and/or massed Bombrun.