Sector overload: Difference between revisions

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Sector Overload is where there are too many objects in one sector. Once the threshold is met every ship will start taking damage until the number of objects in the sector is reduced. The threshold is set in the [[core]] file.
'''Sector Overload''' is where there are too many objects in one sector. Once the threshold is met every ship will start taking damage until the number of objects in the sector is reduced. The damage is non-directly proportional to the number of objects exceeding the treshold. Rocks, floating items and bases do not count towards it; pods count only as "half" an object. The threshold is set in the [[core]] file.
 
The reason behind this are mainly technical, as the game was designed to run on a 36.6 kbps connection.

Revision as of 06:03, 14 September 2007

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Sector Overload is where there are too many objects in one sector. Once the threshold is met every ship will start taking damage until the number of objects in the sector is reduced. The damage is non-directly proportional to the number of objects exceeding the treshold. Rocks, floating items and bases do not count towards it; pods count only as "half" an object. The threshold is set in the core file.

The reason behind this are mainly technical, as the game was designed to run on a 36.6 kbps connection.