Cadet I/Remapping controls: Difference between revisions
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Revision as of 00:06, 10 January 2009
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| ← Basic flying | Minimap → |
Why?
This lesson is mostly for keyboard-mouse users. Instructions on how to remap your joystick are included below.
Do NOT play using the arrow keys to fly your ship!Tip: Your tip goes here
One of the best things you can do to train yourself is look at the Controls menu in Allegiance and explore the incredible amount of possible actions that you can perform. The keyboard can only cover approximately half of them. Please note that these controls are not final, nor are they necessarily the best for you. It is also recommended that you explore the mappings menu because you can discover a whole lot of controls not included here. There are many functionalities that have no mappings to them!
Remapping your controls will allow you to access different actions much more easily on your keyboard by grouping the keys that perform similar actions, rather than using the strange default configuration. However, it will require you to move many other functions to new keys which means that you'll have to get used to those new buttons.
The configuration I use consists of moving the sidethrust, rotation controls and main thrust controls closer to the TAB (boost) and numbers (toggle weapons and manage cargo) to allow me to boost, sidethrust, stop, rotate and control the direction all at the same time, instead of having to move the hands around the keyboard. I had however to map over many targeting keys and others, which I replaced mostly in the Numpad area, where most keys served as nothing or sidethrusting.
Note that I also add target, deploy and chaff keys closer to the keyboard's left hand to make accessibility easier in the middle of a dogfight.
Download the default keyboard cheatsheat HERE in a .PDF fileTip: Your tip goes here
If you wish to download this keyboard configuration in a .zip file, click here. Extract and place this file in your Allegiance artwork folder. Be sure to backup your own inputmap1.mdl file so that you don't lose your controls in case you wish to revert back to them (unless you were using defaults, in which case you can click on "Restore Defaults"). Otherwise, you can manually remap your keyboard by playing Allegiance in windowed mode and mapping your keys while looking here, or you can just learn this straightforward configuration by heart.
| File:Kbnavigation.jpg |
| File:Kbtarget.jpg |
| File:Kbview.jpg |
| File:Kbmisc.jpg |
As for the mouse
Left Button: Fire Weapons Right Button: Fire Missile Middle Button: TeamSpeak Voice Activation (ingame control set to nothing so as to not interfere with gameplay when speaking)
As for the joystick
By accessing the ESC key ingame, the menu appears for ingame settings. (Explore this menu, many other useful items are located here) Drill to Game Options > Map Key and Controls. (Or use "G", "C") Hit enter and you will come up with the whole menu to remap your joystick buttons or keys. Note, in order to map your hat, you must scroll to the bottom of that list and toggle "Hat as Buttons". This will allow you to map your hat for different functions.
Before you change any settings, copy your inputmap1.mdl file and save it elsewhere for a backup!It is located in C:/program files/Microsoft games/allegiance/artwork/inputmap1.mdl
A sample joystick (MS Sidewinder) is pictured with the buttons labeled. You can configure your joystick anyway you choose. It is possible to map most, if not all, critical functions to your joystick. This allows you to keep your hand in one place all the time.
Examples
| Hat up | Zoom in |
| Hat down | Zoom out |
| Hat left | drop chaff |
| Hat right | target center |
| Button 1 (trigger) | fire guns |
| Button 2 | Fire missiles |
| Button 3 | target nearest enemy |
| Button 4 | Boosters |
| Button 5 | thrust up |
| Button 6 | thrust left |
| Button 7 | thrust down |
| Button 8 | thrust right |
| Throttle | forward speed (or serves as zoom when turreting) |
If you have additional buttons that may be programmed, think about adding: drop mines/probes, cloak, reverse thrust and reload as a few other important functions.
The whole concept behind this setup was allowing the pilot to boost, fly, fire missiles, side thrust, cloak, cycle through enemy targets, target center in the HUD, and drop mines without having their hands leaving the joystick. Play around with the configurations to find one that is comfortable for you.
| ← Basic flying | Minimap → |

