Microsoft Art Tools: Difference between revisions
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== XMunge == | == XMunge == | ||
XMunge is a build time tool aimed at manipulating DirectX .X files. XMunge uses Direct3D Retained Mode which has been abandoned due to low adoption. | XMunge is a build time tool aimed at manipulating DirectX .X files. XMunge uses Direct3D Retained Mode which has been abandoned due to low adoption. | ||
=== Reduce === | |||
xmunge -reduce amount inputfile outputfile | |||
;{{tt|-reduce}} | |||
:Reduces the number of polygons in a 3D model | |||
;{{tt|amount}} | |||
:Number 0.0 - 1.0. Ratio of output file's polygon count to input file. Amount = 0.5 means that half of the polygons will be removed. | |||
;inputfile | |||
:Original 3D model in DirectX format (with '''.x''') extension. | |||
;outputfile | |||
:Reduced 3D model in DirectX format (with '''.x''') extension. | |||
While in '''reduce''' mode, '''xmunge''' constructs a progressive mesh and scales the level of detail by the specified ratio. | |||
{{Note| XMunge was designed for an older version of the .x format that what most modern .x-exporters use.}} | |||
== See Also == | == See Also == | ||
Revision as of 06:10, 19 March 2012
With the source release, Microsoft also made available many of the tools they used to create the 3D models used in the game.
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fprog
fmesh
meshimp
MDLC
MDLC is used to compile MDL files used for models, textures, and other game content.
pmxtox
qhull
rlines
xtobm
XMunge
XMunge is a build time tool aimed at manipulating DirectX .X files. XMunge uses Direct3D Retained Mode which has been abandoned due to low adoption.
Reduce
xmunge -reduce amount inputfile outputfile
- -reduce
- Reduces the number of polygons in a 3D model
- amount
- Number 0.0 - 1.0. Ratio of output file's polygon count to input file. Amount = 0.5 means that half of the polygons will be removed.
- inputfile
- Original 3D model in DirectX format (with .x) extension.
- outputfile
- Reduced 3D model in DirectX format (with .x) extension.
While in reduce mode, xmunge constructs a progressive mesh and scales the level of detail by the specified ratio.
Note XMunge was designed for an older version of the .x format that what most modern .x-exporters use.