Microsoft Art Tools: Difference between revisions
From FreeAllegiance Wiki
Jump to navigationJump to search
(Initial stub creation) |
No edit summary |
||
| Line 1: | Line 1: | ||
With the source release, Microsoft also made available many of the tools they used to create the 3D models used in the game. | With the source release, Microsoft also made available many of the tools they used to create the 3D models used in the game. | ||
{{Stub}} | |||
== fprog == | |||
== fmesh == | |||
== meshimp == | |||
== mdlc == | |||
== pmxtox == | |||
== qhull == | |||
== rlines == | |||
== xtobm == | |||
== xmunge == | |||
== See Also == | |||
*[[Artwork development tools]] | |||
*[[Creating models for Allegiance]] | |||
[[Category:Art Development]] | [[Category:Art Development]] | ||
Revision as of 04:26, 10 March 2012
With the source release, Microsoft also made available many of the tools they used to create the 3D models used in the game.
Stub This article is incomplete This is an article about a topic that should be covered in more detail by the FreeAllegiance Wiki, but is lacking in content.
You can help by improving it!