Microsoft Art Tools: Difference between revisions

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[[MDLC]] is used to compile [[MDL]] files used for models, textures, and other game content.
[[MDLC]] is used to compile [[MDL]] files used for models, textures, and other game content.
*[http://svn.alleg.net/svn/Allegiance/trunk/src/mdlc/ Source code]
*[http://svn.alleg.net/svn/Allegiance/trunk/src/mdlc/ Source code]
== MDLedit ==
[[MDLedit]] is used to preview and test 3D models using the same graphics engine as Allegiance.


== pmxtox ==
== pmxtox ==
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== XMunge ==
== XMunge ==
XMunge is a build time tool aimed at manipulating DirectX .X files. XMunge uses Direct3D Retained Mode which has been abandoned due to low adoption.
XMunge is a build time tool aimed at manipulating DirectX .X files. XMunge uses Direct3D Retained Mode which has been abandoned due to low adoption.
=== Reduce ===
xmunge -reduce amount inputfile outputfile
;{{tt|-reduce}}
:Reduces the number of polygons in a 3D model
;{{tt|amount}}
:Number 0.0 - 1.0.  Ratio of output file's polygon count to input file.  Amount = 0.5 means that half of the polygons will be removed.
;inputfile
:Original 3D model in DirectX format (with '''.x''') extension.
;outputfile
:Reduced 3D model in DirectX format (with '''.x''') extension.
While in '''reduce''' mode, '''xmunge''' constructs a progressive mesh and scales the level of detail by the specified ratio.
{{Note| XMunge was designed for an older version of the .x format than what most modern .x-exporters use.}}


== See Also ==
== See Also ==

Latest revision as of 00:49, 31 March 2012

With the source release, Microsoft also made available many of the tools they used to create the 3D models used in the game.

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fprog

fmesh

meshimp

MDLC

MDLC is used to compile MDL files used for models, textures, and other game content.

MDLedit

MDLedit is used to preview and test 3D models using the same graphics engine as Allegiance.

pmxtox

qhull

rlines

xtobm

XMunge

XMunge is a build time tool aimed at manipulating DirectX .X files. XMunge uses Direct3D Retained Mode which has been abandoned due to low adoption.

Reduce

xmunge -reduce amount inputfile outputfile
-reduce
Reduces the number of polygons in a 3D model
amount
Number 0.0 - 1.0. Ratio of output file's polygon count to input file. Amount = 0.5 means that half of the polygons will be removed.
inputfile
Original 3D model in DirectX format (with .x) extension.
outputfile
Reduced 3D model in DirectX format (with .x) extension.

While in reduce mode, xmunge constructs a progressive mesh and scales the level of detail by the specified ratio.


Info.png
Note XMunge was designed for an older version of the .x format than what most modern .x-exporters use.

See Also