Cadet I/Winning the game: Difference between revisions
Commander101 (talk | contribs) No edit summary |
Commander101 (talk | contribs) (Undo revision 6146 by Commander101 (Talk)) |
||
| Line 8: | Line 8: | ||
There are a few variations of game play that are possible. For instance, CTF (Capture the Flag), DM (Death Match), [[race core]]s and Conquest to name a few. | There are a few variations of game play that are possible. For instance, CTF (Capture the Flag), DM (Death Match), [[race core]]s and Conquest to name a few. | ||
Conquest is the most commonly played (99%) and | Conquest is the most commonly played (99%) and what we will talk about for the rest of the course. | ||
===Conquest=== | ===Conquest=== | ||
Just like the name implies, conquest | Just like the name implies, conquest is about destroying your opponent's Technology bases. Each team will always start with at least one garrison base. Then the commander can expand with either minor bases or more tech bases (We cover the different types later). In a single two team game the first team to destroy all of the other's tech bases wins. | ||
===What is needed to win?=== | ===What is needed to win?=== | ||
| Line 17: | Line 17: | ||
===How do we get that tech?=== | ===How do we get that tech?=== | ||
The commander decides what tech | The commander decides what tech, when, etc. But he relies upon his team to help him achieve it in two ways. | ||
#Help | #Help him run a good economy. That involves the team protecting their miners at all costs, and their constructors almost as importantly.<br> | ||
#Do the same thing in reverse. Crippling the opponent's economy. | #Do the same thing in reverse. Crippling the opponent's economy. Destroy or delay his mining operations. Early game has a large influence on this - a single miner kill in the first 3 minutes is far more devastating than 3 miner kills after half an hour. By grabbing most of the map you can limit his mining sectors. We cover this in more detail further on. | ||
That is the key to the whole game. Once you have the tech it is just a matter of a TEAM effort to destroy or capture your opponent's major bases. | |||
Revision as of 05:52, 9 January 2009
| ← Mission statement | Cores → |
The most common game type
There are a few variations of game play that are possible. For instance, CTF (Capture the Flag), DM (Death Match), race cores and Conquest to name a few.
Conquest is the most commonly played (99%) and what we will talk about for the rest of the course.
Conquest
Just like the name implies, conquest is about destroying your opponent's Technology bases. Each team will always start with at least one garrison base. Then the commander can expand with either minor bases or more tech bases (We cover the different types later). In a single two team game the first team to destroy all of the other's tech bases wins.
What is needed to win?
You will hear this statement a lot: "Advanced tech wins games". In simple terms, Allegiance is all about the arms race. The team with the better tech should win the game. Of course tactics and teamwork play an important role!
How do we get that tech?
The commander decides what tech, when, etc. But he relies upon his team to help him achieve it in two ways.
- Help him run a good economy. That involves the team protecting their miners at all costs, and their constructors almost as importantly.
- Do the same thing in reverse. Crippling the opponent's economy. Destroy or delay his mining operations. Early game has a large influence on this - a single miner kill in the first 3 minutes is far more devastating than 3 miner kills after half an hour. By grabbing most of the map you can limit his mining sectors. We cover this in more detail further on.
That is the key to the whole game. Once you have the tech it is just a matter of a TEAM effort to destroy or capture your opponent's major bases.
| mmmm, pretty |
| ← Mission statement | Cores → |