Commands: Difference between revisions

From FreeAllegiance Wiki
Jump to navigationJump to search
No edit summary
Line 15: Line 15:
:Will immediately end the game as a loss to the team whose member typed the command, if the resulting vote passes. That player may be booted, unless the commander agrees that it is time to call the game.
:Will immediately end the game as a loss to the team whose member typed the command, if the resulting vote passes. That player may be booted, unless the commander agrees that it is time to call the game.
'''#mutiny''' (Vote)  
'''#mutiny''' (Vote)  
:The player who types this will take over as Team Commander if the resulting vote passes. If the vote fails, the player will likely be booted. Note the commander will not be notified of the vote in progress until it either passes or fails (they will count as an automatic "No" vote).
:The player who types this will take over as Team Commander if the resulting vote passes. If the vote fails, the player will likely be booted.  


::''The commander will not be notified of the vote (they vote "No" automatically) until it is complete.  If the mutiny is going to put the team in a worse position, often someone will notify the commander so they can boot the mutineer before the vote is complete and thus causing it to fail.''


==Commanders==
==Commanders==

Revision as of 19:22, 24 January 2011

Votes

Some commands require a vote of all players on the team, and in the case of #draw, the other team as well. A majority is required to pass a VOTE.

Players may vote YES by pressing Y, NO by pressing N or abstain by doing neither. Abstentions count as voting NO.

Players

#list

Provides a list of all commands that you can use.

#draw (Vote)

Will offer a draw to the other team so that no one loses the game. It must pass two votes, first by the team whose member typed the command, and then, if successful, by the other team(s).

#resign (Vote)

Will immediately end the game as a loss to the team whose member typed the command, if the resulting vote passes. That player may be booted, unless the commander agrees that it is time to call the game.

#mutiny (Vote)

The player who types this will take over as Team Commander if the resulting vote passes. If the vote fails, the player will likely be booted.
The commander will not be notified of the vote (they vote "No" automatically) until it is complete. If the mutiny is going to put the team in a worse position, often someone will notify the commander so they can boot the mutineer before the vote is complete and thus causing it to fail.

Commanders

Commanders have all the commands available to players (except mutinyVerify) with the addition of:

#autoaccept

Will toggle the acceptance of players on the team between "automatic" and "manual".


Game Controller

The Game Controller has all the commands available to players and commanders (except mutinyVerify) with the addition of:

#autobalance [1|2|a|n]

Will change the balance setting to "1" 1 player difference, "2" 2 player difference, "A" autobalance (by skill), or "N" no balance (any amount of players).

#ban playername (can only be issued to players on NOAT)

Will remove that player whose name follows the command from the server.