Page 39 of 50
Posted: Mon May 16, 2011 1:47 pm
by link120
I miss the days where it was fly for k10 or get punished =(
Posted: Mon May 16, 2011 2:18 pm
by coopertronic
Icky wrote:QUOTE (Icky @ May 16 2011, 01:10 PM) For me personally, the biggest deterrent to playing more right now is frustration. I realize the cyclical nature of this, but seeing low numbers online makes me not want to log in since I know out of the 15 people logged in, maybe 6 will be in a game and the rest will be AFK in NOAT. Chances for having a fun experience in a 3on3 are limited. It's more likely I will spend the game probing, nanning, backseating, and losing.
I think you have hit the nail on the head there.
Why do so many sit on NOAT? Do they want to play or not? Is it a habit passed over from when the community was a lot bigger?
Punishment is probably the wrong word. It would be better to reward for anti-stacking. Equally when a game is stacked it seems kind of pointless playing because you know which team is most likely to win.
Before a game starts most comms try to balance out the players. After the game starts there seems to be little or no control over the stack and the favourable comm will always end up with the stack as people leave or get booted by the twat comm.
If it's a 3v3 then you might as well play DM. Plenty of dog-fighting action there.
Then again, why is eveyone sitting on NOAT? As you said it really puts you off logging in.
There must be a solution somewhere. Maybe just an attitude change. Join a team if you are on NOAT and don't just sit there like a stuffed egg.
Login and play, don't be a door stop.
QUOTE ... a ranking system based on skill rather then ass time in the seat AND no other recognisable achievement this leaves only game play experience as a reason to log in ...[/quote]
^^^ Rewards for playing well.
I would like to feel excited about logging in and playing too, but when you login and see a 3v3 conquest game going that has been running for 45 minutes and 10 people sitting on NOAT, you start to ask yourself why you bothered.
Posted: Mon May 16, 2011 2:51 pm
by Drizzo
Meh. You can use CPR, you can defrib it, you can stick it on life support, but no matter how badly you want to keep your grandparent alive, they will eventually die from age.
The only solution for allegiance is to entomb it within the carcass of a holy dreadnought, so that even in death, we may still pwn voobs.
Posted: Mon May 16, 2011 3:32 pm
by Bard
DonKarnage wrote:QUOTE (DonKarnage @ May 15 2011, 11:15 PM) Then we need an aspect to the game that allows incompetent pilots to do something they like, and be useful in doing so.
Boosting around in an int and killing @#(! is rarely game winning, but it's fun, and if I'm not mistaken, people play a game to have fun. Probing and getting podded in a scout 4 sectors from home is not fun.
Aside from that whole "podded four sectors from home" thing, that's my absolute favorite part of Allegiance.
It's also why I prefer either factions with rescue probes or Bios and that home teleport that comms never seem to build.
Posted: Mon May 16, 2011 3:50 pm
by Buyo
DonKarnage wrote:QUOTE (DonKarnage @ May 15 2011, 07:52 PM) There's no fun in constantly going up against the team with all the clueful players stacked on it. It's not even challenging, it's just a slaughter. They have better ships, better tech, better pilots, a better comm, what the $#@! do you do?
I have always wondered this myself, I always try to join the worse side to try to balance the game and get some challenge, don't understand why so many people enjoy flying alleg on 'piece of cake' difficulty.
Sometimes I understand the reasons, for example when you have VetComm vs CluelessComm, there is no point in joining CluelessComm because even if you play awesome, no matter what you do, the comm will buy useless tech or just simply screw up (sometimes I even join this knowing I will be just a punching sandbag, but I guess that's just because I am a masochist), but what bothers me the most is when you have two similar comms (on skill level terms), people still do it and ruin the game by making it horribly stacked (and then go `4 `4 when they kill a miner or a base against a greatly inferior side

).
Posted: Mon May 16, 2011 4:21 pm
by Cadillac
Pretty simple really, people like winning.
Posted: Mon May 16, 2011 4:27 pm
by Bard
coopertronic wrote:QUOTE (coopertronic @ May 16 2011, 09:18 AM) Why do so many sit on NOAT? Do they want to play or not?
When I do it, it's because either the settings/map/factions are completely ridiculous or the commander who's down is on my very small but growing "no fly" list because everyone stacked behind the "good" commander.
The last three times I *did* play was for three separate commanders who launched constructors on an un-scouted map while I was scouting halfway across the opposite side (with no home rip). They *all* first moved the con, THEN shouted "defend constructor" (bad form, how did THREE of you do this?) and booted me and half of the otherwise tiny team when it died even though there was no possible way I could have gotten anywhere close to it before the enemy team popped it en route.
Bull@#(! like that really takes the fun out of the game so I spend a lot of time on NOAT waiting for a 2 or 3 hour @#(!fest to finish so someone will start a decent game, which never seems to happen during the times I'm on.
Posted: Mon May 16, 2011 4:27 pm
by raumvogel
I really think we should try to get in touch with someone at MS and beg them to help revive the game. Even if they charge money to re-release it, some of that income could go to past contributors and the power of Microsoft will allow for bigger, broader advertising.
Posted: Mon May 16, 2011 4:31 pm
by Bard
raumvogel wrote:QUOTE (raumvogel @ May 16 2011, 11:27 AM) I really think we should try to get in touch with someone at MS and beg them to help revive the game. Even if they charge money to re-release it, some of that income could go to past contributors and the power of Microsoft will allow for bigger, broader advertising.
Contacting microsoft has been done in the past for various reasons. They are *never* going to revive this game. It simply cannot turn a profit and they hardly do *anything* on PC anymore number-wise when compared to X-Box.
They wouldn't even sell this game to someplace like Steam/Impulse.
It's simply never, ever going to happen.
Posted: Mon May 16, 2011 4:47 pm
by SumVeritas
Cookie Monster wrote:QUOTE (Cookie Monster @ May 16 2011, 12:21 PM) Pretty simple really, people like whinning.